Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -105,7 +105,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
{
long Tag = Context.RequestData.ReadInt64();
AudioOutData Data = AMemoryHelper.Read<AudioOutData>(
AudioOutData Data = MemoryHelper.Read<AudioOutData>(
Context.Memory,
Position);

View file

@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
private KEvent UpdateEvent;
private AMemory Memory;
private MemoryManager Memory;
private IAalOutput AudioOut;
@ -42,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
public IAudioRenderer(
Horizon System,
AMemory Memory,
MemoryManager Memory,
IAalOutput AudioOut,
AudioRendererParameter Params)
{
@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
long OutputPosition = Context.Request.ReceiveBuff[0].Position;
long OutputSize = Context.Request.ReceiveBuff[0].Size;
AMemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
MemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
long InputPosition = Context.Request.SendBuff[0].Position;

View file

@ -61,7 +61,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
OutStatus.VoiceDropsCount = 0;
}
public int[] GetBufferData(AMemory Memory, int MaxSamples, out int SamplesCount)
public int[] GetBufferData(MemoryManager Memory, int MaxSamples, out int SamplesCount)
{
if (!Playing)
{
@ -118,7 +118,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
return Output;
}
private void UpdateBuffer(AMemory Memory)
private void UpdateBuffer(MemoryManager Memory)
{
//TODO: Implement conversion for formats other
//than interleaved stereo (2 channels).

View file

@ -96,7 +96,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud
private long OpenAudioOutImpl(ServiceCtx Context, long SendPosition, long SendSize, long ReceivePosition, long ReceiveSize)
{
string DeviceName = AMemoryHelper.ReadAsciiString(
string DeviceName = MemoryHelper.ReadAsciiString(
Context.Memory,
SendPosition,
SendSize);