Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class SvcHandler
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{
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private void SvcWaitSynchronization(AThreadState ThreadState)
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private void SvcWaitSynchronization(CpuThreadState ThreadState)
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{
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long HandlesPtr = (long)ThreadState.X1;
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int HandlesCount = (int)ThreadState.X2;
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@ -65,7 +65,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X1 = (uint)HndIndex | High;
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}
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private void SvcCancelSynchronization(AThreadState ThreadState)
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private void SvcCancelSynchronization(CpuThreadState ThreadState)
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{
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int ThreadHandle = (int)ThreadState.X0;
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@ -87,7 +87,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = 0;
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}
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private void SvcArbitrateLock(AThreadState ThreadState)
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private void SvcArbitrateLock(CpuThreadState ThreadState)
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{
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int OwnerHandle = (int)ThreadState.X0;
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long MutexAddress = (long)ThreadState.X1;
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@ -131,7 +131,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcArbitrateUnlock(AThreadState ThreadState)
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private void SvcArbitrateUnlock(CpuThreadState ThreadState)
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{
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long MutexAddress = (long)ThreadState.X0;
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@ -165,7 +165,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcWaitProcessWideKeyAtomic(AThreadState ThreadState)
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private void SvcWaitProcessWideKeyAtomic(CpuThreadState ThreadState)
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{
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long MutexAddress = (long)ThreadState.X0;
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long CondVarAddress = (long)ThreadState.X1;
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@ -218,7 +218,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcSignalProcessWideKey(AThreadState ThreadState)
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private void SvcSignalProcessWideKey(CpuThreadState ThreadState)
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{
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long Address = (long)ThreadState.X0;
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int Count = (int)ThreadState.X1;
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@ -232,7 +232,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = 0;
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}
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private void SvcWaitForAddress(AThreadState ThreadState)
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private void SvcWaitForAddress(CpuThreadState ThreadState)
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{
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long Address = (long)ThreadState.X0;
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ArbitrationType Type = (ArbitrationType)ThreadState.X1;
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@ -292,7 +292,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcSignalToAddress(AThreadState ThreadState)
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private void SvcSignalToAddress(CpuThreadState ThreadState)
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{
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long Address = (long)ThreadState.X0;
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SignalType Type = (SignalType)ThreadState.X1;
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