Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private void SvcWaitSynchronization(AThreadState ThreadState)
private void SvcWaitSynchronization(CpuThreadState ThreadState)
{
long HandlesPtr = (long)ThreadState.X1;
int HandlesCount = (int)ThreadState.X2;
@ -65,7 +65,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X1 = (uint)HndIndex | High;
}
private void SvcCancelSynchronization(AThreadState ThreadState)
private void SvcCancelSynchronization(CpuThreadState ThreadState)
{
int ThreadHandle = (int)ThreadState.X0;
@ -87,7 +87,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = 0;
}
private void SvcArbitrateLock(AThreadState ThreadState)
private void SvcArbitrateLock(CpuThreadState ThreadState)
{
int OwnerHandle = (int)ThreadState.X0;
long MutexAddress = (long)ThreadState.X1;
@ -131,7 +131,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = (ulong)Result;
}
private void SvcArbitrateUnlock(AThreadState ThreadState)
private void SvcArbitrateUnlock(CpuThreadState ThreadState)
{
long MutexAddress = (long)ThreadState.X0;
@ -165,7 +165,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = (ulong)Result;
}
private void SvcWaitProcessWideKeyAtomic(AThreadState ThreadState)
private void SvcWaitProcessWideKeyAtomic(CpuThreadState ThreadState)
{
long MutexAddress = (long)ThreadState.X0;
long CondVarAddress = (long)ThreadState.X1;
@ -218,7 +218,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = (ulong)Result;
}
private void SvcSignalProcessWideKey(AThreadState ThreadState)
private void SvcSignalProcessWideKey(CpuThreadState ThreadState)
{
long Address = (long)ThreadState.X0;
int Count = (int)ThreadState.X1;
@ -232,7 +232,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = 0;
}
private void SvcWaitForAddress(AThreadState ThreadState)
private void SvcWaitForAddress(CpuThreadState ThreadState)
{
long Address = (long)ThreadState.X0;
ArbitrationType Type = (ArbitrationType)ThreadState.X1;
@ -292,7 +292,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = (ulong)Result;
}
private void SvcSignalToAddress(AThreadState ThreadState)
private void SvcSignalToAddress(CpuThreadState ThreadState)
{
long Address = (long)ThreadState.X0;
SignalType Type = (SignalType)ThreadState.X1;