Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private void SvcCreateThread(AThreadState ThreadState)
private void SvcCreateThread(CpuThreadState ThreadState)
{
long EntryPoint = (long)ThreadState.X1;
long ArgsPtr = (long)ThreadState.X2;
@ -49,7 +49,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X1 = (ulong)Handle;
}
private void SvcStartThread(AThreadState ThreadState)
private void SvcStartThread(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
@ -74,7 +74,7 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
private void SvcExitThread(AThreadState ThreadState)
private void SvcExitThread(CpuThreadState ThreadState)
{
KThread CurrentThread = System.Scheduler.GetCurrentThread();
@ -83,7 +83,7 @@ namespace Ryujinx.HLE.HOS.Kernel
System.Scheduler.StopThread(CurrentThread);
}
private void SvcSleepThread(AThreadState ThreadState)
private void SvcSleepThread(CpuThreadState ThreadState)
{
long Timeout = (long)ThreadState.X0;
@ -108,7 +108,7 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
private void SvcGetThreadPriority(AThreadState ThreadState)
private void SvcGetThreadPriority(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X1;
@ -127,7 +127,7 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
private void SvcSetThreadPriority(AThreadState ThreadState)
private void SvcSetThreadPriority(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int Priority = (int)ThreadState.X1;
@ -154,7 +154,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = 0;
}
private void SvcGetThreadCoreMask(AThreadState ThreadState)
private void SvcGetThreadCoreMask(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X2;
@ -176,7 +176,7 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
private void SvcSetThreadCoreMask(AThreadState ThreadState)
private void SvcSetThreadCoreMask(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int PrefferedCore = (int)ThreadState.X1;
@ -240,12 +240,12 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = (ulong)Result;
}
private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
private void SvcGetCurrentProcessorNumber(CpuThreadState ThreadState)
{
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).CurrentCore;
}
private void SvcGetThreadId(AThreadState ThreadState)
private void SvcGetThreadId(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X1;
@ -264,7 +264,7 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
private void SvcSetThreadActivity(AThreadState ThreadState)
private void SvcSetThreadActivity(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
bool Pause = (int)ThreadState.X1 == 1;
@ -299,7 +299,7 @@ namespace Ryujinx.HLE.HOS.Kernel
ThreadState.X0 = (ulong)Result;
}
private void SvcGetThreadContext3(AThreadState ThreadState)
private void SvcGetThreadContext3(CpuThreadState ThreadState)
{
long Position = (long)ThreadState.X0;
int Handle = (int)ThreadState.X1;