Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -10,14 +10,14 @@ namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private delegate void SvcFunc(AThreadState ThreadState);
private delegate void SvcFunc(CpuThreadState ThreadState);
private Dictionary<int, SvcFunc> SvcFuncs;
private Switch Device;
private Process Process;
private Horizon System;
private AMemory Memory;
private Switch Device;
private Process Process;
private Horizon System;
private MemoryManager Memory;
private struct HleIpcMessage
{
@ -101,9 +101,9 @@ namespace Ryujinx.HLE.HOS.Kernel
Rng = new Random();
}
public void SvcCall(object sender, AInstExceptionEventArgs e)
public void SvcCall(object sender, InstExceptionEventArgs e)
{
AThreadState ThreadState = (AThreadState)sender;
CpuThreadState ThreadState = (CpuThreadState)sender;
Process.GetThread(ThreadState.Tpidr).LastPc = e.Position;