Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -10,14 +10,14 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class SvcHandler
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{
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private delegate void SvcFunc(AThreadState ThreadState);
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private delegate void SvcFunc(CpuThreadState ThreadState);
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private Dictionary<int, SvcFunc> SvcFuncs;
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private Switch Device;
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private Process Process;
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private Horizon System;
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private AMemory Memory;
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private Switch Device;
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private Process Process;
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private Horizon System;
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private MemoryManager Memory;
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private struct HleIpcMessage
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{
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@ -101,9 +101,9 @@ namespace Ryujinx.HLE.HOS.Kernel
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Rng = new Random();
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}
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public void SvcCall(object sender, AInstExceptionEventArgs e)
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public void SvcCall(object sender, InstExceptionEventArgs e)
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{
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AThreadState ThreadState = (AThreadState)sender;
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CpuThreadState ThreadState = (CpuThreadState)sender;
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Process.GetThread(ThreadState.Tpidr).LastPc = e.Position;
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