Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -9,7 +9,7 @@ namespace Ryujinx.HLE.HOS.Kernel
{
class KThread : KSynchronizationObject, IKFutureSchedulerObject
{
public AThread Context { get; private set; }
public CpuThread Context { get; private set; }
public long AffinityMask { get; set; }
@ -66,12 +66,12 @@ namespace Ryujinx.HLE.HOS.Kernel
public long LastPc { get; set; }
public KThread(
AThread Thread,
Process Process,
Horizon System,
int ProcessorId,
int Priority,
int ThreadId) : base(System)
CpuThread Thread,
Process Process,
Horizon System,
int ProcessorId,
int Priority,
int ThreadId) : base(System)
{
this.ThreadId = ThreadId;