Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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ChocolArm64/Decoders/OpCodeSystem64.cs
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ChocolArm64/Decoders/OpCodeSystem64.cs
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using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
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class OpCodeSystem64 : OpCode64
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{
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public int Rt { get; private set; }
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public int Op2 { get; private set; }
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public int CRm { get; private set; }
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public int CRn { get; private set; }
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public int Op1 { get; private set; }
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public int Op0 { get; private set; }
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public OpCodeSystem64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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Rt = (opCode >> 0) & 0x1f;
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Op2 = (opCode >> 5) & 0x7;
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CRm = (opCode >> 8) & 0xf;
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CRn = (opCode >> 12) & 0xf;
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Op1 = (opCode >> 16) & 0x7;
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Op0 = ((opCode >> 19) & 0x1) | 2;
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}
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}
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}
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