Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
33
ChocolArm64/Decoders/OpCodeSimdRegElemF64.cs
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33
ChocolArm64/Decoders/OpCodeSimdRegElemF64.cs
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using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
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class OpCodeSimdRegElemF64 : OpCodeSimdReg64
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{
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public int Index { get; private set; }
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public OpCodeSimdRegElemF64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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switch ((opCode >> 21) & 3) // sz:L
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{
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case 0: // H:0
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Index = (opCode >> 10) & 2; // 0, 2
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break;
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case 1: // H:1
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Index = (opCode >> 10) & 2;
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Index++; // 1, 3
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break;
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case 2: // H
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Index = (opCode >> 11) & 1; // 0, 1
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break;
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default: Emitter = InstEmit.Und; return;
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}
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}
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}
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}
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