Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
31
ChocolArm64/Decoders/OpCodeSimdCvt64.cs
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31
ChocolArm64/Decoders/OpCodeSimdCvt64.cs
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using ChocolArm64.Instructions;
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using ChocolArm64.State;
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namespace ChocolArm64.Decoders
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{
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class OpCodeSimdCvt64 : OpCodeSimd64
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{
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public int FBits { get; private set; }
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public OpCodeSimdCvt64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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//TODO:
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//Und of Fixed Point variants.
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int scale = (opCode >> 10) & 0x3f;
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int sf = (opCode >> 31) & 0x1;
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/*if (Type != SF && !(Type == 2 && SF == 1))
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{
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Emitter = AInstEmit.Und;
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return;
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}*/
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FBits = 64 - scale;
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RegisterSize = sf != 0
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? State.RegisterSize.Int64
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: State.RegisterSize.Int32;
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}
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}
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}
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