Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
31
ChocolArm64/Decoders/OpCodeCcmp64.cs
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ChocolArm64/Decoders/OpCodeCcmp64.cs
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using ChocolArm64.Instructions;
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using ChocolArm64.State;
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namespace ChocolArm64.Decoders
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{
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class OpCodeCcmp64 : OpCodeAlu64, IOpCodeCond64
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{
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public int Nzcv { get; private set; }
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protected int RmImm;
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public Cond Cond { get; private set; }
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public OpCodeCcmp64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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int o3 = (opCode >> 4) & 1;
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if (o3 != 0)
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{
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Emitter = InstEmit.Und;
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return;
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}
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Nzcv = (opCode >> 0) & 0xf;
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Cond = (Cond)((opCode >> 12) & 0xf);
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RmImm = (opCode >> 16) & 0x1f;
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Rd = CpuThreadState.ZrIndex;
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}
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}
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}
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