Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
This commit is contained in:
parent
7e9011673b
commit
9ca040c0ff
8 changed files with 23 additions and 19 deletions
|
@ -1,8 +1,10 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Common
|
||||
{
|
||||
public static class BitUtils
|
||||
{
|
||||
private static readonly byte[] ClzNibbleTbl = { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static ReadOnlySpan<byte> ClzNibbleTbl => new byte[] { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
public static uint AlignUp(uint value, int size)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue