Use ReadOnlySpan<byte> compiler optimization for static data (#3130)

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Berkan Diler 2022-02-17 21:38:50 +01:00 committed by GitHub
parent 7e9011673b
commit 9ca040c0ff
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8 changed files with 23 additions and 19 deletions

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@ -1,8 +1,10 @@
using System;
namespace Ryujinx.Common
{
public static class BitUtils
{
private static readonly byte[] ClzNibbleTbl = { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
private static ReadOnlySpan<byte> ClzNibbleTbl => new byte[] { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
public static uint AlignUp(uint value, int size)
{