Fix incorrect tessellation inputs/outputs (#3728)

* Fix incorrect tessellation inputs/outputs

* Shader cache version bump
This commit is contained in:
gdkchan 2022-10-01 02:35:52 -03:00 committed by GitHub
parent dbe43c1719
commit 9c2500de5f
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 284 additions and 164 deletions

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@ -97,7 +97,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant)
{
int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2);
context.Info.Inputs.Add(attrOffset);
if ((src1.Value & AttributeConsts.LoadOutputMask) != 0)
{
context.Info.Outputs.Add(attrOffset);
}
else
{
context.Info.Inputs.Add(attrOffset);
}
}
}