Fix shader compilation on shaders that uses rectangle textures (#2471)

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gdkchan 2021-07-12 16:20:33 -03:00 committed by GitHub
parent 40b21cc3c4
commit 9b08abc644
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3 changed files with 28 additions and 3 deletions

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@ -16,18 +16,31 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
SamplerType type,
TextureFormat format,
TextureFlags flags,
int cbufSlot,
int handle,
int compIndex,
Operand dest,
params Operand[] sources) : base(inst, compIndex, dest, sources)
Operand[] sources) : base(inst, compIndex, dest, sources)
{
Type = type;
Format = format;
Flags = flags;
CbufSlot = DefaultCbufSlot;
CbufSlot = cbufSlot;
Handle = handle;
}
public TextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dest, sources)
{
}
public void TurnIntoIndexed(int handle)
{
Type |= SamplerType.Indexed;