Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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31 changed files with 1309 additions and 179 deletions
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Ryujinx.Graphics.Shader/Decoders/FunctionType.cs
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Ryujinx.Graphics.Shader/Decoders/FunctionType.cs
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum FunctionType : byte
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{
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User,
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Unused,
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BuiltInFSIBegin,
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BuiltInFSIEnd
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}
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}
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