Add support for fragment shader interlock (#2768)

* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
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gdkchan 2021-10-28 19:53:12 -03:00 committed by GitHub
parent a7a40a77f2
commit 99445dd0a6
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31 changed files with 1309 additions and 179 deletions

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@ -0,0 +1,10 @@
namespace Ryujinx.Graphics.Shader.Decoders
{
enum FunctionType : byte
{
User,
Unused,
BuiltInFSIBegin,
BuiltInFSIEnd
}
}