Add support for fragment shader interlock (#2768)

* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
This commit is contained in:
gdkchan 2021-10-28 19:53:12 -03:00 committed by GitHub
parent a7a40a77f2
commit 99445dd0a6
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 1309 additions and 179 deletions

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@ -10,24 +10,25 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
static class Decoder
{
public static Block[][] Decode(ShaderConfig config, ulong startAddress)
public static DecodedProgram Decode(ShaderConfig config, ulong startAddress)
{
List<Block[]> funcs = new List<Block[]>();
Queue<DecodedFunction> functionsQueue = new Queue<DecodedFunction>();
Dictionary<ulong, DecodedFunction> functionsVisited = new Dictionary<ulong, DecodedFunction>();
Queue<ulong> funcQueue = new Queue<ulong>();
HashSet<ulong> funcVisited = new HashSet<ulong>();
void EnqueueFunction(ulong funcAddress)
DecodedFunction EnqueueFunction(ulong address)
{
if (funcVisited.Add(funcAddress))
if (!functionsVisited.TryGetValue(address, out DecodedFunction function))
{
funcQueue.Enqueue(funcAddress);
functionsVisited.Add(address, function = new DecodedFunction(address));
functionsQueue.Enqueue(function);
}
return function;
}
funcQueue.Enqueue(0);
DecodedFunction mainFunction = EnqueueFunction(0);
while (funcQueue.TryDequeue(out ulong funcAddress))
while (functionsQueue.TryDequeue(out DecodedFunction currentFunction))
{
List<Block> blocks = new List<Block>();
Queue<Block> workQueue = new Queue<Block>();
@ -46,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
return block;
}
GetBlock(funcAddress);
GetBlock(currentFunction.Address);
bool hasNewTarget;
@ -108,7 +109,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (lastOp.Name == InstName.Cal)
{
EnqueueFunction(lastOp.GetAbsoluteAddress());
EnqueueFunction(lastOp.GetAbsoluteAddress()).AddCaller(currentFunction);
}
else if (lastOp.Name == InstName.Bra)
{
@ -157,10 +158,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
while (hasNewTarget);
funcs.Add(blocks.ToArray());
currentFunction.SetBlocks(blocks.ToArray());
}
return funcs.ToArray();
return new DecodedProgram(mainFunction, functionsVisited);
}
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)