Implement R16 texture format (#147)
This commit is contained in:
parent
46dc89f8dd
commit
98e6a34608
4 changed files with 4 additions and 0 deletions
|
@ -33,6 +33,7 @@ namespace Ryujinx.HLE.Gpu
|
|||
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
|
||||
|
||||
case GalTextureFormat.BC1:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue