Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
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34 changed files with 1168 additions and 271 deletions
16
Ryujinx.Audio/DspUtils.cs
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16
Ryujinx.Audio/DspUtils.cs
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namespace Ryujinx.Audio.Adpcm
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{
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public static class DspUtils
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{
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public static short Saturate(int Value)
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{
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if (Value > short.MaxValue)
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Value = short.MaxValue;
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if (Value < short.MinValue)
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Value = short.MinValue;
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return (short)Value;
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}
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}
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}
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