Accurately implement steady & system clocks (#732)
* Improve SteadyClock implementation accuracy * Rewrite system clocks to be accurate * Implement IStaticService 100 & 101 * Add time:* permissions * Address comments * Realign TimePermissions definitions * Address gdk's comments * Fix after rebase
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13 changed files with 522 additions and 82 deletions
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class StandardLocalSystemClockCore : SystemClockCore
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{
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private SteadyClockCore _steadyClockCore;
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private SystemClockContext _context;
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private static StandardLocalSystemClockCore instance;
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public static StandardLocalSystemClockCore Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new StandardLocalSystemClockCore(SteadyClockCore.Instance);
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}
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return instance;
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}
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}
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public StandardLocalSystemClockCore(SteadyClockCore steadyClockCore)
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{
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_steadyClockCore = steadyClockCore;
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_context = new SystemClockContext();
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_context.SteadyTimePoint.ClockSourceId = steadyClockCore.GetClockSourceId();
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}
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public override ResultCode Flush(SystemClockContext context)
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{
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// TODO: set:sys SetUserSystemClockContext
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return ResultCode.Success;
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}
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public override SteadyClockCore GetSteadyClockCore()
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{
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return _steadyClockCore;
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}
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public override ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
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{
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context = _context;
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return ResultCode.Success;
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}
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public override ResultCode SetSystemClockContext(SystemClockContext context)
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{
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_context = context;
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return ResultCode.Success;
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}
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}
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}
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