Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
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ChocolArm64/Decoder32/A32OpCodeBImmAl.cs
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ChocolArm64/Decoder32/A32OpCodeBImmAl.cs
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using ChocolArm64.Instruction;
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namespace ChocolArm64.Decoder32
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{
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class A32OpCodeBImmAl : A32OpCode
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{
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public int Imm;
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public int H;
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public A32OpCodeBImmAl(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
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{
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Imm = (OpCode << 8) >> 6;
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H = (OpCode >> 23) & 2;
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}
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}
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}
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