Reimplement limited bindless textures support
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6 changed files with 65 additions and 5 deletions
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@ -272,6 +272,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AstOperand operand = texOp.GetSource(0) as AstOperand;
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desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
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context.TextureDescriptors.Add(desc);
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}
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else if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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@ -13,11 +13,11 @@ namespace Ryujinx.Graphics.Shader
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public int CbufSlot { get; }
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public int CbufOffset { get; }
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public TextureDescriptor(string name, SamplerType type, int hIndex)
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public TextureDescriptor(string name, SamplerType type, int handleIndex)
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{
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Name = name;
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Type = type;
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HandleIndex = hIndex;
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HandleIndex = handleIndex;
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IsBindless = false;
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