Fast path for Inline-to-Memory texture data transfers (#3610)

* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
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gdkchan 2022-08-25 23:16:41 -03:00 committed by GitHub
parent d9aa15eb24
commit 923089a298
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 196 additions and 31 deletions

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@ -905,7 +905,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="xCount">Number of pixels to be copied per line</param>
/// <param name="yCount">Number of lines to be copied</param>
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
/// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param>
/// <param name="gobBlocksInY">If <paramref name="linear"/> is false, the amount of GOB blocks in the Y axis</param>
/// <param name="gobBlocksInZ">If <paramref name="linear"/> is false, the amount of GOB blocks in the Z axis</param>
/// <returns>A matching texture, or null if there is no match</returns>
public Texture FindTexture(
MemoryManager memoryManager,
@ -916,7 +917,8 @@ namespace Ryujinx.Graphics.Gpu.Image
int xCount,
int yCount,
bool linear,
MemoryLayout memoryLayout)
int gobBlocksInY,
int gobBlocksInZ)
{
ulong address = memoryManager.Translate(gpuVa);
@ -955,8 +957,8 @@ namespace Ryujinx.Graphics.Gpu.Image
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height;
bool formatMatch = !texture.Info.IsLinear &&
texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() &&
texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ();
texture.Info.GobBlocksInY == gobBlocksInY &&
texture.Info.GobBlocksInZ == gobBlocksInZ;
match = sizeMatch && formatMatch;
}