Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side
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13 changed files with 196 additions and 31 deletions
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@ -113,6 +113,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
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