Fast path for Inline-to-Memory texture data transfers (#3610)

* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
This commit is contained in:
gdkchan 2022-08-25 23:16:41 -03:00 committed by GitHub
parent d9aa15eb24
commit 923089a298
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
13 changed files with 196 additions and 31 deletions

View file

@ -113,6 +113,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);