Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)

* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins

* Shader cache version bump

* Fix back color value on fragment shader

* Disable IPA multiplication for fixed function attributes and back color selection
This commit is contained in:
gdkchan 2021-11-08 13:18:46 -03:00 committed by GitHub
parent 3dee712164
commit 911ea38e93
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 220 additions and 38 deletions

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@ -319,6 +319,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
config.SetInputUserAttribute(index, perPatch);
}
}
if (!isStore &&
((attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
(attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)))
{
config.SetUsedFeature(FeatureFlags.FixedFuncAttr);
}
}
}
}