Use Enum and Delegate.CreateDelegate generic overloads (#3111)

* Use Enum generic overloads

* Remove EnumExtensions.cs

* Use Delegate.CreateDelegate generic overloads
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Berkan Diler 2022-02-13 14:50:07 +01:00 committed by GitHub
parent ce71f9144e
commit 8f35345729
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14 changed files with 14 additions and 26 deletions

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@ -27,8 +27,8 @@ namespace Ryujinx.Input.Motion.CemuHook
private readonly Dictionary<int, Dictionary<int, MotionInput>> _motionData;
private readonly Dictionary<int, UdpClient> _clients;
private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues(typeof(PlayerIndex)).Length];
private readonly long[] _clientRetryTimer = new long[Enum.GetValues(typeof(PlayerIndex)).Length];
private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues<PlayerIndex>().Length];
private readonly long[] _clientRetryTimer = new long[Enum.GetValues<PlayerIndex>().Length];
private NpadManager _npadManager;
public Client(NpadManager npadManager)