* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -107,6 +107,7 @@ namespace Ryujinx.Graphics.OpenGL
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HwCapabilities.SupportsNonConstantTextureOffset,
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HwCapabilities.SupportsTextureShadowLod,
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HwCapabilities.SupportsViewportSwizzle,
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HwCapabilities.SupportsIndirectParameters,
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HwCapabilities.MaximumComputeSharedMemorySize,
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HwCapabilities.MaximumSupportedAnisotropy,
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HwCapabilities.StorageBufferOffsetAlignment);
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