Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)

* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount

* Add missing barrier

* Fix index buffer count

* Add support check for each macro hle before use

* Add missing xml doc

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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mpnico 2021-08-26 23:50:28 +02:00 committed by GitHub
parent 5cab8ea4ad
commit 8e1adb95cf
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22 changed files with 552 additions and 40 deletions

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@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public static bool EnableMacroJit = true;
/// <summary>
/// Enables or disables high-level emulation of common GPU Macro code.
/// </summary>
public static bool EnableMacroHLE = true;
/// <summary>
/// Title id of the current running game.
/// Used by the shader cache.