Implement BGRA texture support (#1418)
* Implement BGRA texture support * Missing AppendLine * Remove empty lines * Address PR feedback
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14 changed files with 232 additions and 61 deletions
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@ -51,10 +51,12 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
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TextureView viewConverted = view.Format.IsBgra8() ? _renderer.TextureCopy.BgraSwap(view) : view;
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GL.FramebufferTexture(
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FramebufferTarget.ReadFramebuffer,
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FramebufferAttachment.ColorAttachment0,
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view.Handle,
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viewConverted.Handle,
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0);
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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@ -138,6 +140,11 @@ namespace Ryujinx.Graphics.OpenGL
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((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
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((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
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if (viewConverted != view)
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{
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viewConverted.Dispose();
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}
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}
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private int GetCopyFramebufferHandleLazy()
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