Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
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20 changed files with 496 additions and 551 deletions
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@ -19,6 +19,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public Format Format { get; }
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/// <summary>
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/// Shader texture host binding point.
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/// </summary>
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public int Binding { get; }
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/// <summary>
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/// Shader texture handle.
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/// This is an index into the texture constant buffer.
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@ -53,13 +58,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="format">Format of the image as declared on the shader</param>
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/// <param name="binding">The shader texture binding point</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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public TextureBindingInfo(Target target, Format format, int handle, TextureUsageFlags flags)
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public TextureBindingInfo(Target target, Format format, int binding, int handle, TextureUsageFlags flags)
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{
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Target = target;
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Format = format;
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Handle = handle;
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Target = target;
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Format = format;
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Binding = binding;
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Handle = handle;
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IsBindless = false;
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@ -73,9 +80,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Constructs the texture binding information structure.
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="binding">The shader texture binding point</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags) : this(target, (Format)0, handle, flags)
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public TextureBindingInfo(Target target, int binding, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, handle, flags)
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{
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}
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@ -83,14 +91,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Constructs the bindless texture binding information structure.
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="binding">The shader texture binding point</param>
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/// <param name="cbufSlot">Constant buffer slot where the bindless texture handle is located</param>
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/// <param name="cbufOffset">Constant buffer offset of the bindless texture handle</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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public TextureBindingInfo(Target target, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
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public TextureBindingInfo(Target target, int binding, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
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{
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Target = target;
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Format = 0;
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Handle = 0;
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Target = target;
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Format = 0;
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Binding = binding;
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Handle = 0;
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IsBindless = true;
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@ -265,11 +265,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
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{
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TextureBindingInfo binding = _textureBindings[stageIndex][index];
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TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
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int packedId;
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if (binding.IsBindless)
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if (bindingInfo.IsBindless)
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{
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ulong address;
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@ -277,18 +277,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_isCompute)
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{
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address = bufferManager.GetComputeUniformBufferAddress(binding.CbufSlot);
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address = bufferManager.GetComputeUniformBufferAddress(bindingInfo.CbufSlot);
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}
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else
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{
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address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot);
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address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, bindingInfo.CbufSlot);
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}
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packedId = _context.PhysicalMemory.Read<int>(address + (ulong)binding.CbufOffset * 4);
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packedId = _context.PhysicalMemory.Read<int>(address + (ulong)bindingInfo.CbufOffset * 4);
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}
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else
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{
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packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
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packedId = ReadPackedId(stageIndex, bindingInfo.Handle, _textureBufferIndex);
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}
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int textureId = UnpackTextureId(packedId);
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@ -305,18 +305,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture texture = pool.Get(textureId);
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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if (UpdateScale(texture, binding, index, stage))
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if (UpdateScale(texture, bindingInfo, index, stage))
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{
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hostTexture = texture?.GetTargetTexture(binding.Target);
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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}
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_textureState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
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_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
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}
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if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
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@ -335,7 +335,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_textureState[stageIndex][index].Sampler = hostSampler;
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_context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
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_context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
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}
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}
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}
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@ -359,14 +359,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
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{
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TextureBindingInfo binding = _imageBindings[stageIndex][index];
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TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
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int packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
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int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, _textureBufferIndex);
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int textureId = UnpackTextureId(packedId);
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Texture texture = pool.Get(textureId);
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
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{
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@ -378,21 +378,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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if (UpdateScale(texture, binding, baseScaleIndex + index, stage))
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if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
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{
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hostTexture = texture?.GetTargetTexture(binding.Target);
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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}
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_imageState[stageIndex][index].Texture = hostTexture;
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Format format = binding.Format;
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Format format = bindingInfo.Format;
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if (format == 0 && texture != null)
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{
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format = texture.Format;
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}
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_context.Renderer.Pipeline.SetImage(index, stage, hostTexture, format);
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
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}
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}
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}
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