Use explicit buffer and texture bindings on shaders (#1666)

* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
This commit is contained in:
gdkchan 2020-11-08 08:10:00 -03:00 committed by GitHub
parent 5561a3b95e
commit 8d168574eb
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 496 additions and 551 deletions

View file

@ -19,6 +19,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public Format Format { get; }
/// <summary>
/// Shader texture host binding point.
/// </summary>
public int Binding { get; }
/// <summary>
/// Shader texture handle.
/// This is an index into the texture constant buffer.
@ -53,13 +58,15 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="format">Format of the image as declared on the shader</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, Format format, int handle, TextureUsageFlags flags)
public TextureBindingInfo(Target target, Format format, int binding, int handle, TextureUsageFlags flags)
{
Target = target;
Format = format;
Handle = handle;
Target = target;
Format = format;
Binding = binding;
Handle = handle;
IsBindless = false;
@ -73,9 +80,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Constructs the texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags) : this(target, (Format)0, handle, flags)
public TextureBindingInfo(Target target, int binding, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, handle, flags)
{
}
@ -83,14 +91,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Constructs the bindless texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="cbufSlot">Constant buffer slot where the bindless texture handle is located</param>
/// <param name="cbufOffset">Constant buffer offset of the bindless texture handle</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
public TextureBindingInfo(Target target, int binding, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
{
Target = target;
Format = 0;
Handle = 0;
Target = target;
Format = 0;
Binding = binding;
Handle = 0;
IsBindless = true;

View file

@ -265,11 +265,11 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
{
TextureBindingInfo binding = _textureBindings[stageIndex][index];
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
int packedId;
if (binding.IsBindless)
if (bindingInfo.IsBindless)
{
ulong address;
@ -277,18 +277,18 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_isCompute)
{
address = bufferManager.GetComputeUniformBufferAddress(binding.CbufSlot);
address = bufferManager.GetComputeUniformBufferAddress(bindingInfo.CbufSlot);
}
else
{
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot);
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, bindingInfo.CbufSlot);
}
packedId = _context.PhysicalMemory.Read<int>(address + (ulong)binding.CbufOffset * 4);
packedId = _context.PhysicalMemory.Read<int>(address + (ulong)bindingInfo.CbufOffset * 4);
}
else
{
packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
packedId = ReadPackedId(stageIndex, bindingInfo.Handle, _textureBufferIndex);
}
int textureId = UnpackTextureId(packedId);
@ -305,18 +305,18 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture texture = pool.Get(textureId);
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
{
if (UpdateScale(texture, binding, index, stage))
if (UpdateScale(texture, bindingInfo, index, stage))
{
hostTexture = texture?.GetTargetTexture(binding.Target);
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
}
_textureState[stageIndex][index].Texture = hostTexture;
_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
}
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
@ -335,7 +335,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_textureState[stageIndex][index].Sampler = hostSampler;
_context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
_context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
}
}
}
@ -359,14 +359,14 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
{
TextureBindingInfo binding = _imageBindings[stageIndex][index];
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
int packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, _textureBufferIndex);
int textureId = UnpackTextureId(packedId);
Texture texture = pool.Get(textureId);
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
{
@ -378,21 +378,21 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
{
if (UpdateScale(texture, binding, baseScaleIndex + index, stage))
if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
{
hostTexture = texture?.GetTargetTexture(binding.Target);
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
}
_imageState[stageIndex][index].Texture = hostTexture;
Format format = binding.Format;
Format format = bindingInfo.Format;
if (format == 0 && texture != null)
{
format = texture.Format;
}
_context.Renderer.Pipeline.SetImage(index, stage, hostTexture, format);
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
}
}
}