Add per-source type memory change tracking, simplified state change tracking, other fixes

This commit is contained in:
gdk 2019-10-26 14:50:52 -03:00 committed by Thog
parent 1b7d955195
commit 8cba252b23
40 changed files with 494 additions and 668 deletions

View file

@ -0,0 +1,56 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.State
{
static class GpuStateTable
{
public struct TableItem
{
public MethodOffset Offset { get; }
public int Size { get; }
public int Count { get; }
public TableItem(MethodOffset offset, Type type, int count)
{
int sizeInBytes = Marshal.SizeOf(type);
Debug.Assert((sizeInBytes & 3) == 0);
Offset = offset;
Size = sizeInBytes / 4;
Count = count;
}
}
public static TableItem[] Table = new TableItem[]
{
new TableItem(MethodOffset.RtColorState, typeof(RtColorState), 8),
new TableItem(MethodOffset.ViewportTransform, typeof(ViewportTransform), 8),
new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), 8),
new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
new TableItem(MethodOffset.DepthBiasState, typeof(DepthBiasState), 1),
new TableItem(MethodOffset.StencilBackMasks, typeof(StencilBackMasks), 1),
new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), 16),
new TableItem(MethodOffset.RtDepthStencilSize, typeof(Size3D), 1),
new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), 8),
new TableItem(MethodOffset.StencilTestState, typeof(StencilTestState), 1),
new TableItem(MethodOffset.SamplerPoolState, typeof(PoolState), 1),
new TableItem(MethodOffset.TexturePoolState, typeof(PoolState), 1),
new TableItem(MethodOffset.StencilBackTestState, typeof(StencilBackTestState), 1),
new TableItem(MethodOffset.ShaderBaseAddress, typeof(GpuVa), 1),
new TableItem(MethodOffset.PrimitiveRestartState, typeof(PrimitiveRestartState), 1),
new TableItem(MethodOffset.IndexBufferState, typeof(IndexBufferState), 1),
new TableItem(MethodOffset.VertexBufferInstanced, typeof(Boolean32), 16),
new TableItem(MethodOffset.FaceState, typeof(FaceState), 1),
new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), 8),
new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), 16),
new TableItem(MethodOffset.BlendState, typeof(BlendState), 8),
new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), 16),
new TableItem(MethodOffset.ShaderState, typeof(ShaderState), 6),
};
}
}