Add per-source type memory change tracking, simplified state change tracking, other fixes

This commit is contained in:
gdk 2019-10-26 14:50:52 -03:00 committed by Thog
parent 1b7d955195
commit 8cba252b23
40 changed files with 494 additions and 668 deletions

View file

@ -4,27 +4,27 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private void UniformBufferBind0(int argument)
private void UniformBufferBindVertex(int argument)
{
UniformBufferBind(argument, ShaderType.Vertex);
}
private void UniformBufferBind1(int argument)
private void UniformBufferBindTessControl(int argument)
{
UniformBufferBind(argument, ShaderType.TessellationControl);
}
private void UniformBufferBind2(int argument)
private void UniformBufferBindTessEvaluation(int argument)
{
UniformBufferBind(argument, ShaderType.TessellationEvaluation);
}
private void UniformBufferBind3(int argument)
private void UniformBufferBindGeometry(int argument)
{
UniformBufferBind(argument, ShaderType.Geometry);
}
private void UniformBufferBind4(int argument)
private void UniformBufferBindFragment(int argument)
{
UniformBufferBind(argument, ShaderType.Fragment);
}
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (enable)
{
UniformBufferState uniformBuffer = _context.State.GetUniformBufferState();
var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
ulong address = uniformBuffer.Address.Pack();