Add per-source type memory change tracking, simplified state change tracking, other fixes

This commit is contained in:
gdk 2019-10-26 14:50:52 -03:00 committed by Thog
parent 1b7d955195
commit 8cba252b23
40 changed files with 494 additions and 668 deletions

View file

@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void ReportSemaphore()
{
ReportState state = _context.State.GetReportState();
var state = _context.State.Get<ReportState>(MethodOffset.ReportState);
_context.MemoryAccessor.Write(state.Address.Pack(), state.Payload);
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
Span<byte> data = MemoryMarshal.Cast<CounterData, byte>(counterDataSpan);
ReportState state = _context.State.GetReportState();
var state = _context.State.Get<ReportState>(MethodOffset.ReportState);
_context.MemoryAccessor.Write(state.Address.Pack(), data);
}