Add per-source type memory change tracking, simplified state change tracking, other fixes

This commit is contained in:
gdk 2019-10-26 14:50:52 -03:00 committed by Thog
parent 1b7d955195
commit 8cba252b23
40 changed files with 494 additions and 668 deletions

View file

@ -7,7 +7,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
private void Clear(int argument)
{
UpdateState();
UpdateRenderTargetStateIfNeeded();
_textureManager.CommitGraphicsBindings();
bool clearDepth = (argument & 1) != 0;
bool clearStencil = (argument & 2) != 0;
@ -18,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (componentMask != 0)
{
ClearColors clearColor = _context.State.GetClearColors();
var clearColor = _context.State.Get<ClearColors>(MethodOffset.ClearColors);
ColorF color = new ColorF(
clearColor.Red,
@ -26,22 +28,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
clearColor.Blue,
clearColor.Alpha);
_context.Renderer.Pipeline.ClearRenderTargetColor(
index,
componentMask,
color);
_context.Renderer.Pipeline.ClearRenderTargetColor(index, componentMask, color);
}
if (clearDepth || clearStencil)
{
float depthValue = _context.State.GetClearDepthValue();
int stencilValue = _context.State.GetClearStencilValue();
float depthValue = _context.State.Get<float>(MethodOffset.ClearDepthValue);
int stencilValue = _context.State.Get<int> (MethodOffset.ClearStencilValue);
int stencilMask = 0;
if (clearStencil)
{
stencilMask = _context.State.GetStencilTestState().FrontMask;
stencilMask = _context.State.Get<StencilTestState>(MethodOffset.StencilTestState).FrontMask;
}
_context.Renderer.Pipeline.ClearRenderTargetDepthStencil(