Initialize indexed inputs used on next shader stage (#3198)

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gdkchan 2022-03-14 20:02:50 -03:00 committed by GitHub
parent 1f93fd52d9
commit 8c9633d72f
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2 changed files with 44 additions and 5 deletions

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@ -328,6 +328,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public void SetAllInputUserAttributes()
{
UsedInputAttributes |= Constants.AllAttributesMask;
ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
}
public void SetAllOutputUserAttributes()