Initialize indexed inputs used on next shader stage (#3198)
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2 changed files with 44 additions and 5 deletions
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@ -328,6 +328,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public void SetAllInputUserAttributes()
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{
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UsedInputAttributes |= Constants.AllAttributesMask;
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ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
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}
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public void SetAllOutputUserAttributes()
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