Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
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30 changed files with 2599 additions and 460 deletions
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Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs
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Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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[StructLayout(LayoutKind.Sequential, Size = 1024)]
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struct MmeShadowScratch
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{
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#pragma warning disable CS0169
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private uint _e0;
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#pragma warning restore CS0169
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public ref uint this[int index] => ref ToSpan()[index];
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public Span<uint> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
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}
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}
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