Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
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30 changed files with 2599 additions and 460 deletions
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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{
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/// <summary>
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/// Notify type.
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/// </summary>
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enum NotifyType
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{
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WriteOnly = 0,
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WriteThenAwaken = 1,
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}
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/// <summary>
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/// Width in GOBs of the destination texture.
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/// </summary>
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enum SetDstBlockSizeWidth
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{
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OneGob = 0,
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}
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/// <summary>
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/// Height in GOBs of the destination texture.
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/// </summary>
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enum SetDstBlockSizeHeight
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Depth in GOBs of the destination texture.
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/// </summary>
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enum SetDstBlockSizeDepth
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Memory layout of the destination texture.
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/// </summary>
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enum LaunchDmaDstMemoryLayout
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{
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Blocklinear = 0,
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Pitch = 1,
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}
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/// <summary>
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/// DMA completion type.
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/// </summary>
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enum LaunchDmaCompletionType
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{
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FlushDisable = 0,
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FlushOnly = 1,
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ReleaseSemaphore = 2,
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}
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/// <summary>
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/// DMA interrupt type.
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/// </summary>
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enum LaunchDmaInterruptType
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{
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None = 0,
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Interrupt = 1,
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}
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/// <summary>
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/// DMA semaphore structure size.
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/// </summary>
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enum LaunchDmaSemaphoreStructSize
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{
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FourWords = 0,
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OneWord = 1,
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}
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/// <summary>
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/// DMA semaphore reduction operation.
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/// </summary>
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enum LaunchDmaReductionOp
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{
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RedAdd = 0,
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RedMin = 1,
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RedMax = 2,
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RedInc = 3,
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RedDec = 4,
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RedAnd = 5,
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RedOr = 6,
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RedXor = 7,
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}
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/// <summary>
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/// DMA semaphore reduction format.
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/// </summary>
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enum LaunchDmaReductionFormat
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{
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Unsigned32 = 0,
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Signed32 = 1,
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}
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/// <summary>
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/// Inline-to-Memory class state.
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/// </summary>
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unsafe struct InlineToMemoryClassState
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{
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#pragma warning disable CS0649
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public uint SetObject;
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public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
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public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public fixed uint Reserved04[63];
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public uint NoOperation;
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public uint SetNotifyA;
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public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
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public uint SetNotifyB;
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public uint Notify;
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public NotifyType NotifyType => (NotifyType)(Notify);
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public uint WaitForIdle;
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public fixed uint Reserved114[7];
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public uint SetGlobalRenderEnableA;
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public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
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public uint SetGlobalRenderEnableB;
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public uint SetGlobalRenderEnableC;
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public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
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public uint SendGoIdle;
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public uint PmTrigger;
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public uint PmTriggerWfi;
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public fixed uint Reserved148[2];
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public uint SetInstrumentationMethodHeader;
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public uint SetInstrumentationMethodData;
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public fixed uint Reserved158[10];
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public uint LineLengthIn;
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public uint LineCount;
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public uint OffsetOutUpper;
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public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
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public uint OffsetOut;
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public uint PitchOut;
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public uint SetDstBlockSize;
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public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
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public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
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public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
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public uint SetDstWidth;
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public uint SetDstHeight;
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public uint SetDstDepth;
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public uint SetDstLayer;
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public uint SetDstOriginBytesX;
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public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
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public uint SetDstOriginSamplesY;
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public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
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public uint LaunchDma;
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public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
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public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
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public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
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public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
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public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
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public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
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public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
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public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
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public uint LoadInlineData;
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public fixed uint Reserved1B8[9];
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public uint SetI2mSemaphoreA;
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public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
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public uint SetI2mSemaphoreB;
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public uint SetI2mSemaphoreC;
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public fixed uint Reserved1E8[2];
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public uint SetI2mSpareNoop00;
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public uint SetI2mSpareNoop01;
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public uint SetI2mSpareNoop02;
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public uint SetI2mSpareNoop03;
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public fixed uint Reserved200[3200];
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public MmeShadowScratch SetMmeShadowScratch;
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#pragma warning restore CS0649
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}
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}
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