GPU: Improve unnecessary return value in Map function. (#1799)
* Implement VFNMA.F<32/64> * Update PTC Version * Update Implementation & Renames & Correct Order * Add Logging * Additional logging * Add additional check to restart loop from beginning if address goes beyond maximum allowed. * Additional Check that the total range required doesn't exceed capacity of allocator addresses. * Improve logging * Ensure hex output * Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Remove extra page at end * Remove unnecessary return val in Map function. * Remove incorrect description Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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3 changed files with 14 additions and 11 deletions
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@ -115,8 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="pa">CPU virtual address to map into</param>
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/// <param name="va">GPU virtual address to be mapped</param>
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/// <param name="size">Size in bytes of the mapping</param>
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/// <returns>GPU virtual address of the mapping</returns>
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public ulong Map(ulong pa, ulong va, ulong size)
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public void Map(ulong pa, ulong va, ulong size)
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{
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lock (_pageTable)
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{
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@ -127,8 +126,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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SetPte(va + offset, pa + offset);
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}
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}
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return va;
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}
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/// <summary>
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