Remove unused texture and sampler pool invalidation code (#1648)
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3 changed files with 0 additions and 67 deletions
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@ -72,20 +72,5 @@ namespace Ryujinx.Graphics.Gpu.Image
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return pool;
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}
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/// <summary>
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/// Invalidates a memory range of all intersecting texture pools on the cache.
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/// </summary>
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/// <param name="address">Start address of the range to invalidate</param>
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/// <param name="size">Size of the range to invalidate</param>
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public void InvalidateRange(ulong address, ulong size)
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{
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for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
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{
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TexturePool pool = node.Value;
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pool.InvalidateRange(address, size);
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}
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}
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}
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}
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