Fix BC6 Signed/Unsigned float texture formats

This commit is contained in:
gdk 2019-10-15 00:11:11 -03:00 committed by Thog
parent f90ee9b707
commit 873bb4c15a
3 changed files with 4 additions and 4 deletions

View file

@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.OpenGL.Formats
Add(Format.Bc5Snorm, new FormatInfo(1, true, false, All.CompressedSignedRgRgtc2));
Add(Format.Bc7Unorm, new FormatInfo(1, true, false, All.CompressedRgbaBptcUnorm));
Add(Format.Bc7Srgb, new FormatInfo(1, false, false, All.CompressedSrgbAlphaBptcUnorm));
Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
Add(Format.Bc6HSfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcSignedFloat));
Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte));
Add(Format.R16Uscaled, new FormatInfo(1, false, true, All.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort));