Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -5,41 +5,41 @@ namespace Ryujinx.HLE.Utilities
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{
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class StructReader
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{
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private MemoryManager Memory;
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private MemoryManager _memory;
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public long Position { get; private set; }
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public StructReader(MemoryManager Memory, long Position)
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public StructReader(MemoryManager memory, long position)
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{
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this.Memory = Memory;
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this.Position = Position;
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_memory = memory;
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Position = position;
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}
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public T Read<T>() where T : struct
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{
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T Value = MemoryHelper.Read<T>(Memory, Position);
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T value = MemoryHelper.Read<T>(_memory, Position);
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Position += Marshal.SizeOf<T>();
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return Value;
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return value;
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}
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public T[] Read<T>(int Size) where T : struct
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public T[] Read<T>(int size) where T : struct
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{
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int StructSize = Marshal.SizeOf<T>();
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int structSize = Marshal.SizeOf<T>();
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int Count = Size / StructSize;
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int count = size / structSize;
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T[] Output = new T[Count];
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T[] output = new T[count];
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for (int Index = 0; Index < Count; Index++)
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for (int index = 0; index < count; index++)
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{
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Output[Index] = MemoryHelper.Read<T>(Memory, Position);
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output[index] = MemoryHelper.Read<T>(_memory, Position);
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Position += StructSize;
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Position += structSize;
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}
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return Output;
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return output;
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}
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}
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}
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