Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -2,39 +2,39 @@ namespace Ryujinx.HLE.Loaders.Elf
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{
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struct ElfSymbol
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{
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public string Name { get; private set; }
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public string Name { get; }
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public ElfSymbolType Type { get; private set; }
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public ElfSymbolBinding Binding { get; private set; }
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public ElfSymbolVisibility Visibility { get; private set; }
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public ElfSymbolType Type { get; }
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public ElfSymbolBinding Binding { get; }
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public ElfSymbolVisibility Visibility { get; }
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public bool IsFuncOrObject =>
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Type == ElfSymbolType.STT_FUNC ||
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Type == ElfSymbolType.STT_OBJECT;
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Type == ElfSymbolType.SttFunc ||
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Type == ElfSymbolType.SttObject;
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public bool IsGlobalOrWeak =>
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Binding == ElfSymbolBinding.STB_GLOBAL ||
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Binding == ElfSymbolBinding.STB_WEAK;
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Binding == ElfSymbolBinding.StbGlobal ||
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Binding == ElfSymbolBinding.StbWeak;
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public int SHIdx { get; private set; }
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public long Value { get; private set; }
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public long Size { get; private set; }
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public int ShIdx { get; }
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public long Value { get; }
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public long Size { get; }
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public ElfSymbol(
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string Name,
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int Info,
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int Other,
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int SHIdx,
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long Value,
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long Size)
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string name,
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int info,
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int other,
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int shIdx,
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long value,
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long size)
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{
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this.Name = Name;
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this.Type = (ElfSymbolType)(Info & 0xf);
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this.Binding = (ElfSymbolBinding)(Info >> 4);
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this.Visibility = (ElfSymbolVisibility)Other;
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this.SHIdx = SHIdx;
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this.Value = Value;
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this.Size = Size;
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Name = name;
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Type = (ElfSymbolType)(info & 0xf);
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Binding = (ElfSymbolBinding)(info >> 4);
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Visibility = (ElfSymbolVisibility)other;
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ShIdx = shIdx;
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Value = value;
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Size = size;
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}
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}
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}
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