Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -6,43 +6,43 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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class AppletStateMgr
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{
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private ConcurrentQueue<MessageInfo> Messages;
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private ConcurrentQueue<MessageInfo> _messages;
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public FocusState FocusState { get; private set; }
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public KEvent MessageEvent { get; private set; }
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public KEvent MessageEvent { get; }
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public AppletStateMgr(Horizon System)
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public AppletStateMgr(Horizon system)
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{
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Messages = new ConcurrentQueue<MessageInfo>();
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_messages = new ConcurrentQueue<MessageInfo>();
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MessageEvent = new KEvent(System);
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MessageEvent = new KEvent(system);
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}
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public void SetFocus(bool IsFocused)
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public void SetFocus(bool isFocused)
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{
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FocusState = IsFocused
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FocusState = isFocused
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? FocusState.InFocus
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: FocusState.OutOfFocus;
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EnqueueMessage(MessageInfo.FocusStateChanged);
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}
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public void EnqueueMessage(MessageInfo Message)
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public void EnqueueMessage(MessageInfo message)
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{
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Messages.Enqueue(Message);
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_messages.Enqueue(message);
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MessageEvent.ReadableEvent.Signal();
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}
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public bool TryDequeueMessage(out MessageInfo Message)
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public bool TryDequeueMessage(out MessageInfo message)
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{
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if (Messages.Count < 2)
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if (_messages.Count < 2)
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{
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MessageEvent.ReadableEvent.Clear();
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}
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return Messages.TryDequeue(out Message);
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return _messages.TryDequeue(out message);
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}
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}
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}
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