Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -6,43 +6,43 @@ namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr
{
private ConcurrentQueue<MessageInfo> Messages;
private ConcurrentQueue<MessageInfo> _messages;
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; private set; }
public KEvent MessageEvent { get; }
public AppletStateMgr(Horizon System)
public AppletStateMgr(Horizon system)
{
Messages = new ConcurrentQueue<MessageInfo>();
_messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent(System);
MessageEvent = new KEvent(system);
}
public void SetFocus(bool IsFocused)
public void SetFocus(bool isFocused)
{
FocusState = IsFocused
FocusState = isFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
}
public void EnqueueMessage(MessageInfo Message)
public void EnqueueMessage(MessageInfo message)
{
Messages.Enqueue(Message);
_messages.Enqueue(message);
MessageEvent.ReadableEvent.Signal();
}
public bool TryDequeueMessage(out MessageInfo Message)
public bool TryDequeueMessage(out MessageInfo message)
{
if (Messages.Count < 2)
if (_messages.Count < 2)
{
MessageEvent.ReadableEvent.Clear();
}
return Messages.TryDequeue(out Message);
return _messages.TryDequeue(out message);
}
}
}