Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
This commit is contained in:
parent
c86aacde76
commit
85dbb9559a
299 changed files with 12268 additions and 12276 deletions
|
@ -16,13 +16,13 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
|||
{
|
||||
class NvFlinger : IDisposable
|
||||
{
|
||||
private delegate long ServiceProcessParcel(ServiceCtx Context, BinaryReader ParcelReader);
|
||||
private delegate long ServiceProcessParcel(ServiceCtx context, BinaryReader parcelReader);
|
||||
|
||||
private Dictionary<(string, int), ServiceProcessParcel> Commands;
|
||||
private Dictionary<(string, int), ServiceProcessParcel> _commands;
|
||||
|
||||
private KEvent BinderEvent;
|
||||
private KEvent _binderEvent;
|
||||
|
||||
private IGalRenderer Renderer;
|
||||
private IGalRenderer _renderer;
|
||||
|
||||
private const int BufferQueueCount = 0x40;
|
||||
private const int BufferQueueMask = BufferQueueCount - 1;
|
||||
|
@ -62,15 +62,15 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
|||
public GbpBuffer Data;
|
||||
}
|
||||
|
||||
private BufferEntry[] BufferQueue;
|
||||
private BufferEntry[] _bufferQueue;
|
||||
|
||||
private AutoResetEvent WaitBufferFree;
|
||||
private AutoResetEvent _waitBufferFree;
|
||||
|
||||
private bool Disposed;
|
||||
private bool _disposed;
|
||||
|
||||
public NvFlinger(IGalRenderer Renderer, KEvent BinderEvent)
|
||||
public NvFlinger(IGalRenderer renderer, KEvent binderEvent)
|
||||
{
|
||||
Commands = new Dictionary<(string, int), ServiceProcessParcel>()
|
||||
_commands = new Dictionary<(string, int), ServiceProcessParcel>
|
||||
{
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
|
||||
|
@ -83,307 +83,307 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
|||
{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
|
||||
};
|
||||
|
||||
this.Renderer = Renderer;
|
||||
this.BinderEvent = BinderEvent;
|
||||
_renderer = renderer;
|
||||
_binderEvent = binderEvent;
|
||||
|
||||
BufferQueue = new BufferEntry[0x40];
|
||||
_bufferQueue = new BufferEntry[0x40];
|
||||
|
||||
WaitBufferFree = new AutoResetEvent(false);
|
||||
_waitBufferFree = new AutoResetEvent(false);
|
||||
}
|
||||
|
||||
public long ProcessParcelRequest(ServiceCtx Context, byte[] ParcelData, int Code)
|
||||
public long ProcessParcelRequest(ServiceCtx context, byte[] parcelData, int code)
|
||||
{
|
||||
using (MemoryStream MS = new MemoryStream(ParcelData))
|
||||
using (MemoryStream ms = new MemoryStream(parcelData))
|
||||
{
|
||||
BinaryReader Reader = new BinaryReader(MS);
|
||||
BinaryReader reader = new BinaryReader(ms);
|
||||
|
||||
MS.Seek(4, SeekOrigin.Current);
|
||||
ms.Seek(4, SeekOrigin.Current);
|
||||
|
||||
int StrSize = Reader.ReadInt32();
|
||||
int strSize = reader.ReadInt32();
|
||||
|
||||
string InterfaceName = Encoding.Unicode.GetString(Reader.ReadBytes(StrSize * 2));
|
||||
string interfaceName = Encoding.Unicode.GetString(reader.ReadBytes(strSize * 2));
|
||||
|
||||
long Remainder = MS.Position & 0xf;
|
||||
long remainder = ms.Position & 0xf;
|
||||
|
||||
if (Remainder != 0)
|
||||
if (remainder != 0)
|
||||
{
|
||||
MS.Seek(0x10 - Remainder, SeekOrigin.Current);
|
||||
ms.Seek(0x10 - remainder, SeekOrigin.Current);
|
||||
}
|
||||
|
||||
MS.Seek(0x50, SeekOrigin.Begin);
|
||||
ms.Seek(0x50, SeekOrigin.Begin);
|
||||
|
||||
if (Commands.TryGetValue((InterfaceName, Code), out ServiceProcessParcel ProcReq))
|
||||
if (_commands.TryGetValue((interfaceName, code), out ServiceProcessParcel procReq))
|
||||
{
|
||||
Logger.PrintDebug(LogClass.ServiceVi, $"{InterfaceName} {ProcReq.Method.Name}");
|
||||
Logger.PrintDebug(LogClass.ServiceVi, $"{interfaceName} {procReq.Method.Name}");
|
||||
|
||||
return ProcReq(Context, Reader);
|
||||
return procReq(context, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException($"{InterfaceName} {Code}");
|
||||
throw new NotImplementedException($"{interfaceName} {code}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private long GbpRequestBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpRequestBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
int Slot = ParcelReader.ReadInt32();
|
||||
int slot = parcelReader.ReadInt32();
|
||||
|
||||
using (MemoryStream MS = new MemoryStream())
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryWriter Writer = new BinaryWriter(MS);
|
||||
BinaryWriter writer = new BinaryWriter(ms);
|
||||
|
||||
BufferEntry Entry = BufferQueue[Slot];
|
||||
BufferEntry entry = _bufferQueue[slot];
|
||||
|
||||
int BufferCount = 1; //?
|
||||
long BufferSize = Entry.Data.Size;
|
||||
int bufferCount = 1; //?
|
||||
long bufferSize = entry.Data.Size;
|
||||
|
||||
Writer.Write(BufferCount);
|
||||
Writer.Write(BufferSize);
|
||||
writer.Write(bufferCount);
|
||||
writer.Write(bufferSize);
|
||||
|
||||
Entry.Data.Write(Writer);
|
||||
entry.Data.Write(writer);
|
||||
|
||||
Writer.Write(0);
|
||||
writer.Write(0);
|
||||
|
||||
return MakeReplyParcel(Context, MS.ToArray());
|
||||
return MakeReplyParcel(context, ms.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private long GbpDequeueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpDequeueBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
//TODO: Errors.
|
||||
int Format = ParcelReader.ReadInt32();
|
||||
int Width = ParcelReader.ReadInt32();
|
||||
int Height = ParcelReader.ReadInt32();
|
||||
int GetTimestamps = ParcelReader.ReadInt32();
|
||||
int Usage = ParcelReader.ReadInt32();
|
||||
int format = parcelReader.ReadInt32();
|
||||
int width = parcelReader.ReadInt32();
|
||||
int height = parcelReader.ReadInt32();
|
||||
int getTimestamps = parcelReader.ReadInt32();
|
||||
int usage = parcelReader.ReadInt32();
|
||||
|
||||
int Slot = GetFreeSlotBlocking(Width, Height);
|
||||
int slot = GetFreeSlotBlocking(width, height);
|
||||
|
||||
return MakeReplyParcel(Context, Slot, 1, 0x24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
return MakeReplyParcel(context, slot, 1, 0x24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
private long GbpQueueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpQueueBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
Context.Device.Statistics.RecordGameFrameTime();
|
||||
context.Device.Statistics.RecordGameFrameTime();
|
||||
|
||||
//TODO: Errors.
|
||||
int Slot = ParcelReader.ReadInt32();
|
||||
int Unknown4 = ParcelReader.ReadInt32();
|
||||
int Unknown8 = ParcelReader.ReadInt32();
|
||||
int Unknownc = ParcelReader.ReadInt32();
|
||||
int Timestamp = ParcelReader.ReadInt32();
|
||||
int IsAutoTimestamp = ParcelReader.ReadInt32();
|
||||
int CropTop = ParcelReader.ReadInt32();
|
||||
int CropLeft = ParcelReader.ReadInt32();
|
||||
int CropRight = ParcelReader.ReadInt32();
|
||||
int CropBottom = ParcelReader.ReadInt32();
|
||||
int ScalingMode = ParcelReader.ReadInt32();
|
||||
int Transform = ParcelReader.ReadInt32();
|
||||
int StickyTransform = ParcelReader.ReadInt32();
|
||||
int Unknown34 = ParcelReader.ReadInt32();
|
||||
int Unknown38 = ParcelReader.ReadInt32();
|
||||
int IsFenceValid = ParcelReader.ReadInt32();
|
||||
int Fence0Id = ParcelReader.ReadInt32();
|
||||
int Fence0Value = ParcelReader.ReadInt32();
|
||||
int Fence1Id = ParcelReader.ReadInt32();
|
||||
int Fence1Value = ParcelReader.ReadInt32();
|
||||
int slot = parcelReader.ReadInt32();
|
||||
int unknown4 = parcelReader.ReadInt32();
|
||||
int unknown8 = parcelReader.ReadInt32();
|
||||
int unknownC = parcelReader.ReadInt32();
|
||||
int timestamp = parcelReader.ReadInt32();
|
||||
int isAutoTimestamp = parcelReader.ReadInt32();
|
||||
int cropTop = parcelReader.ReadInt32();
|
||||
int cropLeft = parcelReader.ReadInt32();
|
||||
int cropRight = parcelReader.ReadInt32();
|
||||
int cropBottom = parcelReader.ReadInt32();
|
||||
int scalingMode = parcelReader.ReadInt32();
|
||||
int transform = parcelReader.ReadInt32();
|
||||
int stickyTransform = parcelReader.ReadInt32();
|
||||
int unknown34 = parcelReader.ReadInt32();
|
||||
int unknown38 = parcelReader.ReadInt32();
|
||||
int isFenceValid = parcelReader.ReadInt32();
|
||||
int fence0Id = parcelReader.ReadInt32();
|
||||
int fence0Value = parcelReader.ReadInt32();
|
||||
int fence1Id = parcelReader.ReadInt32();
|
||||
int fence1Value = parcelReader.ReadInt32();
|
||||
|
||||
BufferQueue[Slot].Transform = (HalTransform)Transform;
|
||||
_bufferQueue[slot].Transform = (HalTransform)transform;
|
||||
|
||||
BufferQueue[Slot].Crop.Top = CropTop;
|
||||
BufferQueue[Slot].Crop.Left = CropLeft;
|
||||
BufferQueue[Slot].Crop.Right = CropRight;
|
||||
BufferQueue[Slot].Crop.Bottom = CropBottom;
|
||||
_bufferQueue[slot].Crop.Top = cropTop;
|
||||
_bufferQueue[slot].Crop.Left = cropLeft;
|
||||
_bufferQueue[slot].Crop.Right = cropRight;
|
||||
_bufferQueue[slot].Crop.Bottom = cropBottom;
|
||||
|
||||
BufferQueue[Slot].State = BufferState.Queued;
|
||||
_bufferQueue[slot].State = BufferState.Queued;
|
||||
|
||||
SendFrameBuffer(Context, Slot);
|
||||
SendFrameBuffer(context, slot);
|
||||
|
||||
if (Context.Device.EnableDeviceVsync)
|
||||
if (context.Device.EnableDeviceVsync)
|
||||
{
|
||||
Context.Device.VsyncEvent.WaitOne();
|
||||
context.Device.VsyncEvent.WaitOne();
|
||||
}
|
||||
|
||||
return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
|
||||
return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
|
||||
}
|
||||
|
||||
private long GbpDetachBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpDetachBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
return MakeReplyParcel(Context, 0);
|
||||
return MakeReplyParcel(context, 0);
|
||||
}
|
||||
|
||||
private long GbpCancelBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpCancelBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
//TODO: Errors.
|
||||
int Slot = ParcelReader.ReadInt32();
|
||||
int slot = parcelReader.ReadInt32();
|
||||
|
||||
BufferQueue[Slot].State = BufferState.Free;
|
||||
_bufferQueue[slot].State = BufferState.Free;
|
||||
|
||||
WaitBufferFree.Set();
|
||||
_waitBufferFree.Set();
|
||||
|
||||
return MakeReplyParcel(Context, 0);
|
||||
return MakeReplyParcel(context, 0);
|
||||
}
|
||||
|
||||
private long GbpQuery(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpQuery(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
return MakeReplyParcel(Context, 0, 0);
|
||||
return MakeReplyParcel(context, 0, 0);
|
||||
}
|
||||
|
||||
private long GbpConnect(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpConnect(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
|
||||
return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
|
||||
}
|
||||
|
||||
private long GbpDisconnect(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpDisconnect(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
return MakeReplyParcel(Context, 0);
|
||||
return MakeReplyParcel(context, 0);
|
||||
}
|
||||
|
||||
private long GbpPreallocBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
private long GbpPreallocBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
int Slot = ParcelReader.ReadInt32();
|
||||
int slot = parcelReader.ReadInt32();
|
||||
|
||||
int BufferCount = ParcelReader.ReadInt32();
|
||||
int bufferCount = parcelReader.ReadInt32();
|
||||
|
||||
if (BufferCount > 0)
|
||||
if (bufferCount > 0)
|
||||
{
|
||||
long BufferSize = ParcelReader.ReadInt64();
|
||||
long bufferSize = parcelReader.ReadInt64();
|
||||
|
||||
BufferQueue[Slot].State = BufferState.Free;
|
||||
_bufferQueue[slot].State = BufferState.Free;
|
||||
|
||||
BufferQueue[Slot].Data = new GbpBuffer(ParcelReader);
|
||||
_bufferQueue[slot].Data = new GbpBuffer(parcelReader);
|
||||
}
|
||||
|
||||
return MakeReplyParcel(Context, 0);
|
||||
return MakeReplyParcel(context, 0);
|
||||
}
|
||||
|
||||
private long MakeReplyParcel(ServiceCtx Context, params int[] Ints)
|
||||
private long MakeReplyParcel(ServiceCtx context, params int[] ints)
|
||||
{
|
||||
using (MemoryStream MS = new MemoryStream())
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryWriter Writer = new BinaryWriter(MS);
|
||||
BinaryWriter writer = new BinaryWriter(ms);
|
||||
|
||||
foreach (int Int in Ints)
|
||||
foreach (int Int in ints)
|
||||
{
|
||||
Writer.Write(Int);
|
||||
writer.Write(Int);
|
||||
}
|
||||
|
||||
return MakeReplyParcel(Context, MS.ToArray());
|
||||
return MakeReplyParcel(context, ms.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private long MakeReplyParcel(ServiceCtx Context, byte[] Data)
|
||||
private long MakeReplyParcel(ServiceCtx context, byte[] data)
|
||||
{
|
||||
(long ReplyPos, long ReplySize) = Context.Request.GetBufferType0x22();
|
||||
(long replyPos, long replySize) = context.Request.GetBufferType0x22();
|
||||
|
||||
byte[] Reply = MakeParcel(Data, new byte[0]);
|
||||
byte[] reply = MakeParcel(data, new byte[0]);
|
||||
|
||||
Context.Memory.WriteBytes(ReplyPos, Reply);
|
||||
context.Memory.WriteBytes(replyPos, reply);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void SendFrameBuffer(ServiceCtx Context, int Slot)
|
||||
private void SendFrameBuffer(ServiceCtx context, int slot)
|
||||
{
|
||||
int FbWidth = BufferQueue[Slot].Data.Width;
|
||||
int FbHeight = BufferQueue[Slot].Data.Height;
|
||||
int fbWidth = _bufferQueue[slot].Data.Width;
|
||||
int fbHeight = _bufferQueue[slot].Data.Height;
|
||||
|
||||
int NvMapHandle = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x4c);
|
||||
int BufferOffset = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x50);
|
||||
int nvMapHandle = BitConverter.ToInt32(_bufferQueue[slot].Data.RawData, 0x4c);
|
||||
int bufferOffset = BitConverter.ToInt32(_bufferQueue[slot].Data.RawData, 0x50);
|
||||
|
||||
NvMapHandle Map = NvMapIoctl.GetNvMap(Context, NvMapHandle);;
|
||||
NvMapHandle map = NvMapIoctl.GetNvMap(context, nvMapHandle);
|
||||
|
||||
long FbAddr = Map.Address + BufferOffset;
|
||||
long fbAddr = map.Address + bufferOffset;
|
||||
|
||||
BufferQueue[Slot].State = BufferState.Acquired;
|
||||
_bufferQueue[slot].State = BufferState.Acquired;
|
||||
|
||||
Rect Crop = BufferQueue[Slot].Crop;
|
||||
Rect crop = _bufferQueue[slot].Crop;
|
||||
|
||||
bool FlipX = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX);
|
||||
bool FlipY = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY);
|
||||
bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
|
||||
bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
|
||||
|
||||
//Note: Rotation is being ignored.
|
||||
|
||||
int Top = Crop.Top;
|
||||
int Left = Crop.Left;
|
||||
int Right = Crop.Right;
|
||||
int Bottom = Crop.Bottom;
|
||||
int top = crop.Top;
|
||||
int left = crop.Left;
|
||||
int right = crop.Right;
|
||||
int bottom = crop.Bottom;
|
||||
|
||||
NvGpuVmm Vmm = NvGpuASIoctl.GetASCtx(Context).Vmm;
|
||||
NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
|
||||
|
||||
Renderer.QueueAction(() =>
|
||||
_renderer.QueueAction(() =>
|
||||
{
|
||||
if (!Renderer.Texture.TryGetImage(FbAddr, out GalImage Image))
|
||||
if (!_renderer.Texture.TryGetImage(fbAddr, out GalImage image))
|
||||
{
|
||||
Image = new GalImage(
|
||||
FbWidth,
|
||||
FbHeight, 1, 16,
|
||||
image = new GalImage(
|
||||
fbWidth,
|
||||
fbHeight, 1, 16,
|
||||
GalMemoryLayout.BlockLinear,
|
||||
GalImageFormat.RGBA8 | GalImageFormat.Unorm);
|
||||
}
|
||||
|
||||
Context.Device.Gpu.ResourceManager.ClearPbCache();
|
||||
Context.Device.Gpu.ResourceManager.SendTexture(Vmm, FbAddr, Image);
|
||||
context.Device.Gpu.ResourceManager.ClearPbCache();
|
||||
context.Device.Gpu.ResourceManager.SendTexture(vmm, fbAddr, image);
|
||||
|
||||
Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom);
|
||||
Renderer.RenderTarget.Present(FbAddr);
|
||||
_renderer.RenderTarget.SetTransform(flipX, flipY, top, left, right, bottom);
|
||||
_renderer.RenderTarget.Present(fbAddr);
|
||||
|
||||
ReleaseBuffer(Slot);
|
||||
ReleaseBuffer(slot);
|
||||
});
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(int Slot)
|
||||
private void ReleaseBuffer(int slot)
|
||||
{
|
||||
BufferQueue[Slot].State = BufferState.Free;
|
||||
_bufferQueue[slot].State = BufferState.Free;
|
||||
|
||||
BinderEvent.ReadableEvent.Signal();
|
||||
_binderEvent.ReadableEvent.Signal();
|
||||
|
||||
WaitBufferFree.Set();
|
||||
_waitBufferFree.Set();
|
||||
}
|
||||
|
||||
private int GetFreeSlotBlocking(int Width, int Height)
|
||||
private int GetFreeSlotBlocking(int width, int height)
|
||||
{
|
||||
int Slot;
|
||||
int slot;
|
||||
|
||||
do
|
||||
{
|
||||
if ((Slot = GetFreeSlot(Width, Height)) != -1)
|
||||
if ((slot = GetFreeSlot(width, height)) != -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (Disposed)
|
||||
if (_disposed)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
WaitBufferFree.WaitOne();
|
||||
_waitBufferFree.WaitOne();
|
||||
}
|
||||
while (!Disposed);
|
||||
while (!_disposed);
|
||||
|
||||
return Slot;
|
||||
return slot;
|
||||
}
|
||||
|
||||
private int GetFreeSlot(int Width, int Height)
|
||||
private int GetFreeSlot(int width, int height)
|
||||
{
|
||||
lock (BufferQueue)
|
||||
lock (_bufferQueue)
|
||||
{
|
||||
for (int Slot = 0; Slot < BufferQueue.Length; Slot++)
|
||||
for (int slot = 0; slot < _bufferQueue.Length; slot++)
|
||||
{
|
||||
if (BufferQueue[Slot].State != BufferState.Free)
|
||||
if (_bufferQueue[slot].State != BufferState.Free)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GbpBuffer Data = BufferQueue[Slot].Data;
|
||||
GbpBuffer data = _bufferQueue[slot].Data;
|
||||
|
||||
if (Data.Width == Width &&
|
||||
Data.Height == Height)
|
||||
if (data.Width == width &&
|
||||
data.Height == height)
|
||||
{
|
||||
BufferQueue[Slot].State = BufferState.Dequeued;
|
||||
_bufferQueue[slot].State = BufferState.Dequeued;
|
||||
|
||||
return Slot;
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -396,14 +396,14 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
|||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (Disposing && !Disposed)
|
||||
if (disposing && !_disposed)
|
||||
{
|
||||
Disposed = true;
|
||||
_disposed = true;
|
||||
|
||||
WaitBufferFree.Set();
|
||||
WaitBufferFree.Dispose();
|
||||
_waitBufferFree.Set();
|
||||
_waitBufferFree.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue