Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -4,57 +4,57 @@ namespace Ryujinx.HLE.HOS.Services.Android
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{
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struct GbpBuffer
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{
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public int Magic { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int Stride { get; private set; }
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public int Format { get; private set; }
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public int Usage { get; private set; }
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public int Magic { get; }
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public int Width { get; }
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public int Height { get; }
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public int Stride { get; }
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public int Format { get; }
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public int Usage { get; }
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public int Pid { get; private set; }
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public int RefCount { get; private set; }
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public int Pid { get; }
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public int RefCount { get; }
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public int FdsCount { get; private set; }
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public int IntsCount { get; private set; }
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public int FdsCount { get; }
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public int IntsCount { get; }
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public byte[] RawData { get; private set; }
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public byte[] RawData { get; }
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public int Size => RawData.Length + 10 * 4;
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public GbpBuffer(BinaryReader Reader)
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public GbpBuffer(BinaryReader reader)
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{
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Magic = Reader.ReadInt32();
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Width = Reader.ReadInt32();
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Height = Reader.ReadInt32();
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Stride = Reader.ReadInt32();
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Format = Reader.ReadInt32();
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Usage = Reader.ReadInt32();
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Magic = reader.ReadInt32();
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Width = reader.ReadInt32();
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Height = reader.ReadInt32();
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Stride = reader.ReadInt32();
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Format = reader.ReadInt32();
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Usage = reader.ReadInt32();
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Pid = Reader.ReadInt32();
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RefCount = Reader.ReadInt32();
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Pid = reader.ReadInt32();
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RefCount = reader.ReadInt32();
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FdsCount = Reader.ReadInt32();
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IntsCount = Reader.ReadInt32();
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FdsCount = reader.ReadInt32();
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IntsCount = reader.ReadInt32();
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RawData = Reader.ReadBytes((FdsCount + IntsCount) * 4);
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RawData = reader.ReadBytes((FdsCount + IntsCount) * 4);
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}
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public void Write(BinaryWriter Writer)
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public void Write(BinaryWriter writer)
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{
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Writer.Write(Magic);
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Writer.Write(Width);
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Writer.Write(Height);
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Writer.Write(Stride);
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Writer.Write(Format);
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Writer.Write(Usage);
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writer.Write(Magic);
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writer.Write(Width);
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writer.Write(Height);
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writer.Write(Stride);
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writer.Write(Format);
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writer.Write(Usage);
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Writer.Write(Pid);
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Writer.Write(RefCount);
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writer.Write(Pid);
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writer.Write(RefCount);
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Writer.Write(FdsCount);
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Writer.Write(IntsCount);
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writer.Write(FdsCount);
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writer.Write(IntsCount);
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Writer.Write(RawData);
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writer.Write(RawData);
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}
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}
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}
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