Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -4,57 +4,57 @@ namespace Ryujinx.HLE.HOS.Services.Android
{
struct GbpBuffer
{
public int Magic { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Stride { get; private set; }
public int Format { get; private set; }
public int Usage { get; private set; }
public int Magic { get; }
public int Width { get; }
public int Height { get; }
public int Stride { get; }
public int Format { get; }
public int Usage { get; }
public int Pid { get; private set; }
public int RefCount { get; private set; }
public int Pid { get; }
public int RefCount { get; }
public int FdsCount { get; private set; }
public int IntsCount { get; private set; }
public int FdsCount { get; }
public int IntsCount { get; }
public byte[] RawData { get; private set; }
public byte[] RawData { get; }
public int Size => RawData.Length + 10 * 4;
public GbpBuffer(BinaryReader Reader)
public GbpBuffer(BinaryReader reader)
{
Magic = Reader.ReadInt32();
Width = Reader.ReadInt32();
Height = Reader.ReadInt32();
Stride = Reader.ReadInt32();
Format = Reader.ReadInt32();
Usage = Reader.ReadInt32();
Magic = reader.ReadInt32();
Width = reader.ReadInt32();
Height = reader.ReadInt32();
Stride = reader.ReadInt32();
Format = reader.ReadInt32();
Usage = reader.ReadInt32();
Pid = Reader.ReadInt32();
RefCount = Reader.ReadInt32();
Pid = reader.ReadInt32();
RefCount = reader.ReadInt32();
FdsCount = Reader.ReadInt32();
IntsCount = Reader.ReadInt32();
FdsCount = reader.ReadInt32();
IntsCount = reader.ReadInt32();
RawData = Reader.ReadBytes((FdsCount + IntsCount) * 4);
RawData = reader.ReadBytes((FdsCount + IntsCount) * 4);
}
public void Write(BinaryWriter Writer)
public void Write(BinaryWriter writer)
{
Writer.Write(Magic);
Writer.Write(Width);
Writer.Write(Height);
Writer.Write(Stride);
Writer.Write(Format);
Writer.Write(Usage);
writer.Write(Magic);
writer.Write(Width);
writer.Write(Height);
writer.Write(Stride);
writer.Write(Format);
writer.Write(Usage);
Writer.Write(Pid);
Writer.Write(RefCount);
writer.Write(Pid);
writer.Write(RefCount);
Writer.Write(FdsCount);
Writer.Write(IntsCount);
writer.Write(FdsCount);
writer.Write(IntsCount);
Writer.Write(RawData);
writer.Write(RawData);
}
}
}