Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -6,25 +6,25 @@ namespace Ryujinx.HLE.HOS.Services.Time
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{
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class ISystemClock : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private SystemClockType ClockType;
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private SystemClockType _clockType;
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private DateTime SystemClockContextEpoch;
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private DateTime _systemClockContextEpoch;
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private long SystemClockTimePoint;
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private long _systemClockTimePoint;
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private byte[] SystemClockContextEnding;
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private byte[] _systemClockContextEnding;
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private long TimeOffset;
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private long _timeOffset;
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public ISystemClock(SystemClockType ClockType)
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public ISystemClock(SystemClockType clockType)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetCurrentTime },
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{ 1, SetCurrentTime },
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@ -32,74 +32,74 @@ namespace Ryujinx.HLE.HOS.Services.Time
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{ 3, SetSystemClockContext }
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};
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this.ClockType = ClockType;
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SystemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
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SystemClockContextEnding = new byte[0x10];
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TimeOffset = 0;
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_clockType = clockType;
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_systemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
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_systemClockContextEnding = new byte[0x10];
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_timeOffset = 0;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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if (clockType == SystemClockType.User ||
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clockType == SystemClockType.Network)
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{
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SystemClockContextEpoch = SystemClockContextEpoch.ToUniversalTime();
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_systemClockContextEpoch = _systemClockContextEpoch.ToUniversalTime();
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}
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SystemClockTimePoint = (long)(SystemClockContextEpoch - Epoch).TotalSeconds;
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_systemClockTimePoint = (long)(_systemClockContextEpoch - Epoch).TotalSeconds;
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}
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public long GetCurrentTime(ServiceCtx Context)
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public long GetCurrentTime(ServiceCtx context)
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{
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DateTime CurrentTime = DateTime.Now;
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DateTime currentTime = DateTime.Now;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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if (_clockType == SystemClockType.User ||
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_clockType == SystemClockType.Network)
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{
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CurrentTime = CurrentTime.ToUniversalTime();
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currentTime = currentTime.ToUniversalTime();
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}
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Context.ResponseData.Write((long)((CurrentTime - Epoch).TotalSeconds) + TimeOffset);
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context.ResponseData.Write((long)((currentTime - Epoch).TotalSeconds) + _timeOffset);
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return 0;
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}
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public long SetCurrentTime(ServiceCtx Context)
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public long SetCurrentTime(ServiceCtx context)
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{
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DateTime CurrentTime = DateTime.Now;
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DateTime currentTime = DateTime.Now;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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if (_clockType == SystemClockType.User ||
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_clockType == SystemClockType.Network)
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{
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CurrentTime = CurrentTime.ToUniversalTime();
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currentTime = currentTime.ToUniversalTime();
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}
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TimeOffset = (Context.RequestData.ReadInt64() - (long)(CurrentTime - Epoch).TotalSeconds);
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_timeOffset = (context.RequestData.ReadInt64() - (long)(currentTime - Epoch).TotalSeconds);
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return 0;
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}
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public long GetSystemClockContext(ServiceCtx Context)
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public long GetSystemClockContext(ServiceCtx context)
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{
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Context.ResponseData.Write((long)(SystemClockContextEpoch - Epoch).TotalSeconds);
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context.ResponseData.Write((long)(_systemClockContextEpoch - Epoch).TotalSeconds);
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// The point in time, TODO: is there a link between epoch and this?
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Context.ResponseData.Write(SystemClockTimePoint);
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context.ResponseData.Write(_systemClockTimePoint);
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// This seems to be some kind of identifier?
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for (int i = 0; i < 0x10; i++)
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{
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Context.ResponseData.Write(SystemClockContextEnding[i]);
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context.ResponseData.Write(_systemClockContextEnding[i]);
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}
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return 0;
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}
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public long SetSystemClockContext(ServiceCtx Context)
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public long SetSystemClockContext(ServiceCtx context)
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{
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long NewSystemClockEpoch = Context.RequestData.ReadInt64();
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long NewSystemClockTimePoint = Context.RequestData.ReadInt64();
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long newSystemClockEpoch = context.RequestData.ReadInt64();
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long newSystemClockTimePoint = context.RequestData.ReadInt64();
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SystemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(NewSystemClockEpoch));
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SystemClockTimePoint = NewSystemClockTimePoint;
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SystemClockContextEnding = Context.RequestData.ReadBytes(0x10);
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_systemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(newSystemClockEpoch));
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_systemClockTimePoint = newSystemClockTimePoint;
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_systemClockContextEnding = context.RequestData.ReadBytes(0x10);
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return 0;
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}
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