Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -6,15 +6,15 @@ namespace Ryujinx.HLE.HOS.Services.Time
{
class IStaticService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
private static readonly DateTime StartupDate = DateTime.UtcNow;
public IStaticService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, GetStandardUserSystemClock },
{ 1, GetStandardNetworkSystemClock },
@ -25,47 +25,47 @@ namespace Ryujinx.HLE.HOS.Services.Time
};
}
public long GetStandardUserSystemClock(ServiceCtx Context)
public long GetStandardUserSystemClock(ServiceCtx context)
{
MakeObject(Context, new ISystemClock(SystemClockType.User));
MakeObject(context, new ISystemClock(SystemClockType.User));
return 0;
}
public long GetStandardNetworkSystemClock(ServiceCtx Context)
public long GetStandardNetworkSystemClock(ServiceCtx context)
{
MakeObject(Context, new ISystemClock(SystemClockType.Network));
MakeObject(context, new ISystemClock(SystemClockType.Network));
return 0;
}
public long GetStandardSteadyClock(ServiceCtx Context)
public long GetStandardSteadyClock(ServiceCtx context)
{
MakeObject(Context, new ISteadyClock());
MakeObject(context, new ISteadyClock());
return 0;
}
public long GetTimeZoneService(ServiceCtx Context)
public long GetTimeZoneService(ServiceCtx context)
{
MakeObject(Context, new ITimeZoneService());
MakeObject(context, new ITimeZoneService());
return 0;
}
public long GetStandardLocalSystemClock(ServiceCtx Context)
public long GetStandardLocalSystemClock(ServiceCtx context)
{
MakeObject(Context, new ISystemClock(SystemClockType.Local));
MakeObject(context, new ISystemClock(SystemClockType.Local));
return 0;
}
public long CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx Context)
public long CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx context)
{
long TimeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
long SystemClockContextEpoch = Context.RequestData.ReadInt64();
long timeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
long systemClockContextEpoch = context.RequestData.ReadInt64();
Context.ResponseData.Write(TimeOffset + SystemClockContextEpoch);
context.ResponseData.Write(timeOffset + systemClockContextEpoch);
return 0;
}