Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
This commit is contained in:
parent
c86aacde76
commit
85dbb9559a
299 changed files with 12268 additions and 12276 deletions
|
@ -7,29 +7,29 @@ namespace Ryujinx.HLE.HOS.Services.Spl
|
|||
{
|
||||
class IRandomInterface : IpcService, IDisposable
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
private Dictionary<int, ServiceProcessRequest> _commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
|
||||
|
||||
private RNGCryptoServiceProvider Rng;
|
||||
private RNGCryptoServiceProvider _rng;
|
||||
|
||||
public IRandomInterface()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
_commands = new Dictionary<int, ServiceProcessRequest>
|
||||
{
|
||||
{ 0, GetRandomBytes }
|
||||
};
|
||||
|
||||
Rng = new RNGCryptoServiceProvider();
|
||||
_rng = new RNGCryptoServiceProvider();
|
||||
}
|
||||
|
||||
public long GetRandomBytes(ServiceCtx Context)
|
||||
public long GetRandomBytes(ServiceCtx context)
|
||||
{
|
||||
byte[] RandomBytes = new byte[Context.Request.ReceiveBuff[0].Size];
|
||||
byte[] randomBytes = new byte[context.Request.ReceiveBuff[0].Size];
|
||||
|
||||
Rng.GetBytes(RandomBytes);
|
||||
_rng.GetBytes(randomBytes);
|
||||
|
||||
Context.Memory.WriteBytes(Context.Request.ReceiveBuff[0].Position, RandomBytes);
|
||||
context.Memory.WriteBytes(context.Request.ReceiveBuff[0].Position, randomBytes);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -39,11 +39,11 @@ namespace Ryujinx.HLE.HOS.Services.Spl
|
|||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
if (disposing)
|
||||
{
|
||||
Rng.Dispose();
|
||||
_rng.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue