Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -6,47 +6,47 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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{
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class IStorage : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private Stream BaseStream;
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private Stream _baseStream;
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public IStorage(Stream BaseStream)
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public IStorage(Stream baseStream)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, Read }
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};
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this.BaseStream = BaseStream;
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_baseStream = baseStream;
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}
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// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
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public long Read(ServiceCtx Context)
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public long Read(ServiceCtx context)
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{
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long Offset = Context.RequestData.ReadInt64();
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long Size = Context.RequestData.ReadInt64();
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long offset = context.RequestData.ReadInt64();
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long size = context.RequestData.ReadInt64();
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if (Context.Request.ReceiveBuff.Count > 0)
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if (context.Request.ReceiveBuff.Count > 0)
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{
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IpcBuffDesc BuffDesc = Context.Request.ReceiveBuff[0];
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IpcBuffDesc buffDesc = context.Request.ReceiveBuff[0];
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//Use smaller length to avoid overflows.
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if (Size > BuffDesc.Size)
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if (size > buffDesc.Size)
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{
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Size = BuffDesc.Size;
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size = buffDesc.Size;
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}
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byte[] Data = new byte[Size];
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byte[] data = new byte[size];
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lock (BaseStream)
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lock (_baseStream)
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{
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BaseStream.Seek(Offset, SeekOrigin.Begin);
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BaseStream.Read(Data, 0, Data.Length);
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_baseStream.Seek(offset, SeekOrigin.Begin);
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_baseStream.Read(data, 0, data.Length);
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}
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Context.Memory.WriteBytes(BuffDesc.Position, Data);
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context.Memory.WriteBytes(buffDesc.Position, data);
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}
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return 0;
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