Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -6,47 +6,47 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
{
class IStorage : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
private Stream BaseStream;
private Stream _baseStream;
public IStorage(Stream BaseStream)
public IStorage(Stream baseStream)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, Read }
};
this.BaseStream = BaseStream;
_baseStream = baseStream;
}
// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
public long Read(ServiceCtx Context)
public long Read(ServiceCtx context)
{
long Offset = Context.RequestData.ReadInt64();
long Size = Context.RequestData.ReadInt64();
long offset = context.RequestData.ReadInt64();
long size = context.RequestData.ReadInt64();
if (Context.Request.ReceiveBuff.Count > 0)
if (context.Request.ReceiveBuff.Count > 0)
{
IpcBuffDesc BuffDesc = Context.Request.ReceiveBuff[0];
IpcBuffDesc buffDesc = context.Request.ReceiveBuff[0];
//Use smaller length to avoid overflows.
if (Size > BuffDesc.Size)
if (size > buffDesc.Size)
{
Size = BuffDesc.Size;
size = buffDesc.Size;
}
byte[] Data = new byte[Size];
byte[] data = new byte[size];
lock (BaseStream)
lock (_baseStream)
{
BaseStream.Seek(Offset, SeekOrigin.Begin);
BaseStream.Read(Data, 0, Data.Length);
_baseStream.Seek(offset, SeekOrigin.Begin);
_baseStream.Read(data, 0, data.Length);
}
Context.Memory.WriteBytes(BuffDesc.Position, Data);
context.Memory.WriteBytes(buffDesc.Position, data);
}
return 0;