Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -4,70 +4,70 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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public const int TlsEntrySize = 0x200;
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public ulong PageAddr { get; private set; }
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public ulong PageAddr { get; }
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private bool[] IsSlotFree;
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private bool[] _isSlotFree;
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public KTlsPageInfo(ulong PageAddress)
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public KTlsPageInfo(ulong pageAddress)
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{
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this.PageAddr = PageAddress;
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PageAddr = pageAddress;
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IsSlotFree = new bool[KMemoryManager.PageSize / TlsEntrySize];
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_isSlotFree = new bool[KMemoryManager.PageSize / TlsEntrySize];
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for (int Index = 0; Index < IsSlotFree.Length; Index++)
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for (int index = 0; index < _isSlotFree.Length; index++)
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{
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IsSlotFree[Index] = true;
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_isSlotFree[index] = true;
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}
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}
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public bool TryGetFreePage(out ulong Address)
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public bool TryGetFreePage(out ulong address)
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{
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Address = PageAddr;
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address = PageAddr;
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for (int Index = 0; Index < IsSlotFree.Length; Index++)
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for (int index = 0; index < _isSlotFree.Length; index++)
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{
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if (IsSlotFree[Index])
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if (_isSlotFree[index])
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{
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IsSlotFree[Index] = false;
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_isSlotFree[index] = false;
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return true;
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}
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Address += TlsEntrySize;
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address += TlsEntrySize;
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}
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Address = 0;
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address = 0;
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return false;
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}
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public bool IsFull()
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{
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bool HasFree = false;
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bool hasFree = false;
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for (int Index = 0; Index < IsSlotFree.Length; Index++)
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for (int index = 0; index < _isSlotFree.Length; index++)
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{
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HasFree |= IsSlotFree[Index];
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hasFree |= _isSlotFree[index];
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}
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return !HasFree;
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return !hasFree;
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}
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public bool IsEmpty()
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{
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bool AllFree = true;
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bool allFree = true;
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for (int Index = 0; Index < IsSlotFree.Length; Index++)
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for (int index = 0; index < _isSlotFree.Length; index++)
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{
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AllFree &= IsSlotFree[Index];
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allFree &= _isSlotFree[index];
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}
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return AllFree;
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return allFree;
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}
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public void FreeTlsSlot(ulong Address)
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public void FreeTlsSlot(ulong address)
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{
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IsSlotFree[(Address - PageAddr) / TlsEntrySize] = true;
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_isSlotFree[(address - PageAddr) / TlsEntrySize] = true;
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}
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}
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}
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