Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
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299 changed files with 12268 additions and 12276 deletions
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@ -10,116 +10,116 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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private class WaitingObject
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{
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public IKFutureSchedulerObject Object { get; private set; }
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public IKFutureSchedulerObject Object { get; }
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public long TimePoint { get; private set; }
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public long TimePoint { get; }
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public WaitingObject(IKFutureSchedulerObject Object, long TimePoint)
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public WaitingObject(IKFutureSchedulerObject schedulerObj, long timePoint)
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{
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this.Object = Object;
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this.TimePoint = TimePoint;
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Object = schedulerObj;
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TimePoint = timePoint;
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}
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}
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private List<WaitingObject> WaitingObjects;
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private List<WaitingObject> _waitingObjects;
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private AutoResetEvent WaitEvent;
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private AutoResetEvent _waitEvent;
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private bool KeepRunning;
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private bool _keepRunning;
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public KTimeManager()
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{
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WaitingObjects = new List<WaitingObject>();
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_waitingObjects = new List<WaitingObject>();
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KeepRunning = true;
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_keepRunning = true;
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Thread Work = new Thread(WaitAndCheckScheduledObjects);
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Thread work = new Thread(WaitAndCheckScheduledObjects);
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Work.Start();
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work.Start();
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}
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public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout)
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public void ScheduleFutureInvocation(IKFutureSchedulerObject schedulerObj, long timeout)
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{
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long TimePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
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long timePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(timeout);
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lock (WaitingObjects)
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lock (_waitingObjects)
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{
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WaitingObjects.Add(new WaitingObject(Object, TimePoint));
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_waitingObjects.Add(new WaitingObject(schedulerObj, timePoint));
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}
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WaitEvent.Set();
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_waitEvent.Set();
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}
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public static long ConvertNanosecondsToMilliseconds(long Time)
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public static long ConvertNanosecondsToMilliseconds(long time)
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{
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Time /= 1000000;
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time /= 1000000;
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if ((ulong)Time > int.MaxValue)
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if ((ulong)time > int.MaxValue)
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{
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return int.MaxValue;
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}
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return Time;
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return time;
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}
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public static long ConvertMillisecondsToNanoseconds(long Time)
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public static long ConvertMillisecondsToNanoseconds(long time)
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{
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return Time * 1000000;
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return time * 1000000;
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}
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public static long ConvertMillisecondsToTicks(long Time)
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public static long ConvertMillisecondsToTicks(long time)
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{
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return Time * 19200;
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return time * 19200;
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}
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public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
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{
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lock (WaitingObjects)
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lock (_waitingObjects)
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{
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WaitingObjects.RemoveAll(x => x.Object == Object);
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_waitingObjects.RemoveAll(x => x.Object == Object);
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}
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}
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private void WaitAndCheckScheduledObjects()
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{
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using (WaitEvent = new AutoResetEvent(false))
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using (_waitEvent = new AutoResetEvent(false))
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{
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while (KeepRunning)
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while (_keepRunning)
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{
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WaitingObject Next;
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WaitingObject next;
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lock (WaitingObjects)
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lock (_waitingObjects)
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{
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Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
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next = _waitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
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}
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if (Next != null)
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if (next != null)
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{
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long TimePoint = PerformanceCounter.ElapsedMilliseconds;
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long timePoint = PerformanceCounter.ElapsedMilliseconds;
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if (Next.TimePoint > TimePoint)
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if (next.TimePoint > timePoint)
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{
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WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint));
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_waitEvent.WaitOne((int)(next.TimePoint - timePoint));
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}
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bool TimeUp = PerformanceCounter.ElapsedMilliseconds >= Next.TimePoint;
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bool timeUp = PerformanceCounter.ElapsedMilliseconds >= next.TimePoint;
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if (TimeUp)
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if (timeUp)
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{
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lock (WaitingObjects)
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lock (_waitingObjects)
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{
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TimeUp = WaitingObjects.Remove(Next);
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timeUp = _waitingObjects.Remove(next);
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}
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}
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if (TimeUp)
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if (timeUp)
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{
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Next.Object.TimeUp();
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next.Object.TimeUp();
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}
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}
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else
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{
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WaitEvent.WaitOne();
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_waitEvent.WaitOne();
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}
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}
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}
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@ -130,13 +130,13 @@ namespace Ryujinx.HLE.HOS.Kernel
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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protected virtual void Dispose(bool disposing)
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{
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if (Disposing)
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if (disposing)
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{
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KeepRunning = false;
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_keepRunning = false;
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WaitEvent?.Set();
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_waitEvent?.Set();
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}
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}
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}
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