Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -4,204 +4,204 @@ namespace Ryujinx.HLE.HOS.Kernel
{
class KSchedulingData
{
private LinkedList<KThread>[][] ScheduledThreadsPerPrioPerCore;
private LinkedList<KThread>[][] SuggestedThreadsPerPrioPerCore;
private LinkedList<KThread>[][] _scheduledThreadsPerPrioPerCore;
private LinkedList<KThread>[][] _suggestedThreadsPerPrioPerCore;
private long[] ScheduledPrioritiesPerCore;
private long[] SuggestedPrioritiesPerCore;
private long[] _scheduledPrioritiesPerCore;
private long[] _suggestedPrioritiesPerCore;
public KSchedulingData()
{
SuggestedThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
ScheduledThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
_suggestedThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
_scheduledThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
for (int Prio = 0; Prio < KScheduler.PrioritiesCount; Prio++)
for (int prio = 0; prio < KScheduler.PrioritiesCount; prio++)
{
SuggestedThreadsPerPrioPerCore[Prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
ScheduledThreadsPerPrioPerCore[Prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
_suggestedThreadsPerPrioPerCore[prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
_scheduledThreadsPerPrioPerCore[prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
for (int Core = 0; Core < KScheduler.CpuCoresCount; Core++)
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
SuggestedThreadsPerPrioPerCore[Prio][Core] = new LinkedList<KThread>();
ScheduledThreadsPerPrioPerCore[Prio][Core] = new LinkedList<KThread>();
_suggestedThreadsPerPrioPerCore[prio][core] = new LinkedList<KThread>();
_scheduledThreadsPerPrioPerCore[prio][core] = new LinkedList<KThread>();
}
}
ScheduledPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
SuggestedPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
_scheduledPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
_suggestedPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
}
public IEnumerable<KThread> SuggestedThreads(int Core)
public IEnumerable<KThread> SuggestedThreads(int core)
{
return Iterate(SuggestedThreadsPerPrioPerCore, SuggestedPrioritiesPerCore, Core);
return Iterate(_suggestedThreadsPerPrioPerCore, _suggestedPrioritiesPerCore, core);
}
public IEnumerable<KThread> ScheduledThreads(int Core)
public IEnumerable<KThread> ScheduledThreads(int core)
{
return Iterate(ScheduledThreadsPerPrioPerCore, ScheduledPrioritiesPerCore, Core);
return Iterate(_scheduledThreadsPerPrioPerCore, _scheduledPrioritiesPerCore, core);
}
private IEnumerable<KThread> Iterate(LinkedList<KThread>[][] ListPerPrioPerCore, long[] Prios, int Core)
private IEnumerable<KThread> Iterate(LinkedList<KThread>[][] listPerPrioPerCore, long[] prios, int core)
{
long PrioMask = Prios[Core];
long prioMask = prios[core];
int Prio = CountTrailingZeros(PrioMask);
int prio = CountTrailingZeros(prioMask);
PrioMask &= ~(1L << Prio);
prioMask &= ~(1L << prio);
while (Prio < KScheduler.PrioritiesCount)
while (prio < KScheduler.PrioritiesCount)
{
LinkedList<KThread> List = ListPerPrioPerCore[Prio][Core];
LinkedList<KThread> list = listPerPrioPerCore[prio][core];
LinkedListNode<KThread> Node = List.First;
LinkedListNode<KThread> node = list.First;
while (Node != null)
while (node != null)
{
yield return Node.Value;
yield return node.Value;
Node = Node.Next;
node = node.Next;
}
Prio = CountTrailingZeros(PrioMask);
prio = CountTrailingZeros(prioMask);
PrioMask &= ~(1L << Prio);
prioMask &= ~(1L << prio);
}
}
private int CountTrailingZeros(long Value)
private int CountTrailingZeros(long value)
{
int Count = 0;
int count = 0;
while (((Value >> Count) & 0xf) == 0 && Count < 64)
while (((value >> count) & 0xf) == 0 && count < 64)
{
Count += 4;
count += 4;
}
while (((Value >> Count) & 1) == 0 && Count < 64)
while (((value >> count) & 1) == 0 && count < 64)
{
Count++;
count++;
}
return Count;
return count;
}
public void TransferToCore(int Prio, int DstCore, KThread Thread)
public void TransferToCore(int prio, int dstCore, KThread thread)
{
bool Schedulable = Thread.DynamicPriority < KScheduler.PrioritiesCount;
bool schedulable = thread.DynamicPriority < KScheduler.PrioritiesCount;
int SrcCore = Thread.CurrentCore;
int srcCore = thread.CurrentCore;
Thread.CurrentCore = DstCore;
thread.CurrentCore = dstCore;
if (SrcCore == DstCore || !Schedulable)
if (srcCore == dstCore || !schedulable)
{
return;
}
if (SrcCore >= 0)
if (srcCore >= 0)
{
Unschedule(Prio, SrcCore, Thread);
Unschedule(prio, srcCore, thread);
}
if (DstCore >= 0)
if (dstCore >= 0)
{
Unsuggest(Prio, DstCore, Thread);
Schedule(Prio, DstCore, Thread);
Unsuggest(prio, dstCore, thread);
Schedule(prio, dstCore, thread);
}
if (SrcCore >= 0)
if (srcCore >= 0)
{
Suggest(Prio, SrcCore, Thread);
Suggest(prio, srcCore, thread);
}
}
public void Suggest(int Prio, int Core, KThread Thread)
public void Suggest(int prio, int core, KThread thread)
{
if (Prio >= KScheduler.PrioritiesCount)
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = SuggestedQueue(Prio, Core).AddFirst(Thread);
thread.SiblingsPerCore[core] = SuggestedQueue(prio, core).AddFirst(thread);
SuggestedPrioritiesPerCore[Core] |= 1L << Prio;
_suggestedPrioritiesPerCore[core] |= 1L << prio;
}
public void Unsuggest(int Prio, int Core, KThread Thread)
public void Unsuggest(int prio, int core, KThread thread)
{
if (Prio >= KScheduler.PrioritiesCount)
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
LinkedList<KThread> Queue = SuggestedQueue(Prio, Core);
LinkedList<KThread> queue = SuggestedQueue(prio, core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
queue.Remove(thread.SiblingsPerCore[core]);
if (Queue.First == null)
if (queue.First == null)
{
SuggestedPrioritiesPerCore[Core] &= ~(1L << Prio);
_suggestedPrioritiesPerCore[core] &= ~(1L << prio);
}
}
public void Schedule(int Prio, int Core, KThread Thread)
public void Schedule(int prio, int core, KThread thread)
{
if (Prio >= KScheduler.PrioritiesCount)
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = ScheduledQueue(Prio, Core).AddLast(Thread);
thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddLast(thread);
ScheduledPrioritiesPerCore[Core] |= 1L << Prio;
_scheduledPrioritiesPerCore[core] |= 1L << prio;
}
public void SchedulePrepend(int Prio, int Core, KThread Thread)
public void SchedulePrepend(int prio, int core, KThread thread)
{
if (Prio >= KScheduler.PrioritiesCount)
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
Thread.SiblingsPerCore[Core] = ScheduledQueue(Prio, Core).AddFirst(Thread);
thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddFirst(thread);
ScheduledPrioritiesPerCore[Core] |= 1L << Prio;
_scheduledPrioritiesPerCore[core] |= 1L << prio;
}
public void Reschedule(int Prio, int Core, KThread Thread)
public void Reschedule(int prio, int core, KThread thread)
{
LinkedList<KThread> Queue = ScheduledQueue(Prio, Core);
LinkedList<KThread> queue = ScheduledQueue(prio, core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
queue.Remove(thread.SiblingsPerCore[core]);
Thread.SiblingsPerCore[Core] = Queue.AddLast(Thread);
thread.SiblingsPerCore[core] = queue.AddLast(thread);
}
public void Unschedule(int Prio, int Core, KThread Thread)
public void Unschedule(int prio, int core, KThread thread)
{
if (Prio >= KScheduler.PrioritiesCount)
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
LinkedList<KThread> Queue = ScheduledQueue(Prio, Core);
LinkedList<KThread> queue = ScheduledQueue(prio, core);
Queue.Remove(Thread.SiblingsPerCore[Core]);
queue.Remove(thread.SiblingsPerCore[core]);
if (Queue.First == null)
if (queue.First == null)
{
ScheduledPrioritiesPerCore[Core] &= ~(1L << Prio);
_scheduledPrioritiesPerCore[core] &= ~(1L << prio);
}
}
private LinkedList<KThread> SuggestedQueue(int Prio, int Core)
private LinkedList<KThread> SuggestedQueue(int prio, int core)
{
return SuggestedThreadsPerPrioPerCore[Prio][Core];
return _suggestedThreadsPerPrioPerCore[prio][core];
}
private LinkedList<KThread> ScheduledQueue(int Prio, int Core)
private LinkedList<KThread> ScheduledQueue(int prio, int core)
{
return ScheduledThreadsPerPrioPerCore[Prio][Core];
return _scheduledThreadsPerPrioPerCore[prio][core];
}
}
}