Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney 2018-12-04 14:23:37 -06:00 committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View file

@ -12,17 +12,17 @@ namespace Ryujinx.HLE.HOS.Kernel
private const int PreemptionPriorityCores012 = 59;
private const int PreemptionPriorityCore3 = 63;
private Horizon System;
private Horizon _system;
public KSchedulingData SchedulingData { get; private set; }
public KSchedulingData SchedulingData { get; }
public KCoreContext[] CoreContexts { get; private set; }
public KCoreContext[] CoreContexts { get; }
public bool ThreadReselectionRequested { get; set; }
public KScheduler(Horizon System)
public KScheduler(Horizon system)
{
this.System = System;
_system = system;
SchedulingData = new KSchedulingData();
@ -30,87 +30,87 @@ namespace Ryujinx.HLE.HOS.Kernel
CoreContexts = new KCoreContext[CpuCoresCount];
for (int Core = 0; Core < CpuCoresCount; Core++)
for (int core = 0; core < CpuCoresCount; core++)
{
CoreContexts[Core] = new KCoreContext(this, CoreManager);
CoreContexts[core] = new KCoreContext(this, CoreManager);
}
}
private void PreemptThreads()
{
System.CriticalSection.Enter();
_system.CriticalSection.Enter();
PreemptThread(PreemptionPriorityCores012, 0);
PreemptThread(PreemptionPriorityCores012, 1);
PreemptThread(PreemptionPriorityCores012, 2);
PreemptThread(PreemptionPriorityCore3, 3);
System.CriticalSection.Leave();
_system.CriticalSection.Leave();
}
private void PreemptThread(int Prio, int Core)
private void PreemptThread(int prio, int core)
{
IEnumerable<KThread> ScheduledThreads = SchedulingData.ScheduledThreads(Core);
IEnumerable<KThread> scheduledThreads = SchedulingData.ScheduledThreads(core);
KThread SelectedThread = ScheduledThreads.FirstOrDefault(x => x.DynamicPriority == Prio);
KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
//Yield priority queue.
if (SelectedThread != null)
if (selectedThread != null)
{
SchedulingData.Reschedule(Prio, Core, SelectedThread);
SchedulingData.Reschedule(prio, core, selectedThread);
}
IEnumerable<KThread> SuitableCandidates()
{
foreach (KThread Thread in SchedulingData.SuggestedThreads(Core))
foreach (KThread thread in SchedulingData.SuggestedThreads(core))
{
int SrcCore = Thread.CurrentCore;
int srcCore = thread.CurrentCore;
if (SrcCore >= 0)
if (srcCore >= 0)
{
KThread HighestPrioSrcCore = SchedulingData.ScheduledThreads(SrcCore).FirstOrDefault();
KThread highestPrioSrcCore = SchedulingData.ScheduledThreads(srcCore).FirstOrDefault();
if (HighestPrioSrcCore != null && HighestPrioSrcCore.DynamicPriority < 2)
if (highestPrioSrcCore != null && highestPrioSrcCore.DynamicPriority < 2)
{
break;
}
if (HighestPrioSrcCore == Thread)
if (highestPrioSrcCore == thread)
{
continue;
}
}
//If the candidate was scheduled after the current thread, then it's not worth it.
if (SelectedThread == null || SelectedThread.LastScheduledTime >= Thread.LastScheduledTime)
if (selectedThread == null || selectedThread.LastScheduledTime >= thread.LastScheduledTime)
{
yield return Thread;
yield return thread;
}
}
}
//Select candidate threads that could run on this core.
//Only take into account threads that are not yet selected.
KThread Dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == Prio);
KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
if (Dst != null)
if (dst != null)
{
SchedulingData.TransferToCore(Prio, Core, Dst);
SchedulingData.TransferToCore(prio, core, dst);
SelectedThread = Dst;
selectedThread = dst;
}
//If the priority of the currently selected thread is lower than preemption priority,
//then allow threads with lower priorities to be selected aswell.
if (SelectedThread != null && SelectedThread.DynamicPriority > Prio)
if (selectedThread != null && selectedThread.DynamicPriority > prio)
{
Func<KThread, bool> Predicate = x => x.DynamicPriority >= SelectedThread.DynamicPriority;
Func<KThread, bool> predicate = x => x.DynamicPriority >= selectedThread.DynamicPriority;
Dst = SuitableCandidates().FirstOrDefault(Predicate);
dst = SuitableCandidates().FirstOrDefault(predicate);
if (Dst != null)
if (dst != null)
{
SchedulingData.TransferToCore(Dst.DynamicPriority, Core, Dst);
SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
}
}
@ -121,52 +121,52 @@ namespace Ryujinx.HLE.HOS.Kernel
{
ThreadReselectionRequested = false;
for (int Core = 0; Core < CpuCoresCount; Core++)
for (int core = 0; core < CpuCoresCount; core++)
{
KThread Thread = SchedulingData.ScheduledThreads(Core).FirstOrDefault();
KThread thread = SchedulingData.ScheduledThreads(core).FirstOrDefault();
CoreContexts[Core].SelectThread(Thread);
CoreContexts[core].SelectThread(thread);
}
for (int Core = 0; Core < CpuCoresCount; Core++)
for (int core = 0; core < CpuCoresCount; core++)
{
//If the core is not idle (there's already a thread running on it),
//then we don't need to attempt load balancing.
if (SchedulingData.ScheduledThreads(Core).Any())
if (SchedulingData.ScheduledThreads(core).Any())
{
continue;
}
int[] SrcCoresHighestPrioThreads = new int[CpuCoresCount];
int[] srcCoresHighestPrioThreads = new int[CpuCoresCount];
int SrcCoresHighestPrioThreadsCount = 0;
int srcCoresHighestPrioThreadsCount = 0;
KThread Dst = null;
KThread dst = null;
//Select candidate threads that could run on this core.
//Give preference to threads that are not yet selected.
foreach (KThread Thread in SchedulingData.SuggestedThreads(Core))
foreach (KThread thread in SchedulingData.SuggestedThreads(core))
{
if (Thread.CurrentCore < 0 || Thread != CoreContexts[Thread.CurrentCore].SelectedThread)
if (thread.CurrentCore < 0 || thread != CoreContexts[thread.CurrentCore].SelectedThread)
{
Dst = Thread;
dst = thread;
break;
}
SrcCoresHighestPrioThreads[SrcCoresHighestPrioThreadsCount++] = Thread.CurrentCore;
srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = thread.CurrentCore;
}
//Not yet selected candidate found.
if (Dst != null)
if (dst != null)
{
//Priorities < 2 are used for the kernel message dispatching
//threads, we should skip load balancing entirely.
if (Dst.DynamicPriority >= 2)
if (dst.DynamicPriority >= 2)
{
SchedulingData.TransferToCore(Dst.DynamicPriority, Core, Dst);
SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
CoreContexts[Core].SelectThread(Dst);
CoreContexts[core].SelectThread(dst);
}
continue;
@ -174,23 +174,23 @@ namespace Ryujinx.HLE.HOS.Kernel
//All candiates are already selected, choose the best one
//(the first one that doesn't make the source core idle if moved).
for (int Index = 0; Index < SrcCoresHighestPrioThreadsCount; Index++)
for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
{
int SrcCore = SrcCoresHighestPrioThreads[Index];
int srcCore = srcCoresHighestPrioThreads[index];
KThread Src = SchedulingData.ScheduledThreads(SrcCore).ElementAtOrDefault(1);
KThread src = SchedulingData.ScheduledThreads(srcCore).ElementAtOrDefault(1);
if (Src != null)
if (src != null)
{
//Run the second thread on the queue on the source core,
//move the first one to the current core.
KThread OrigSelectedCoreSrc = CoreContexts[SrcCore].SelectedThread;
KThread origSelectedCoreSrc = CoreContexts[srcCore].SelectedThread;
CoreContexts[SrcCore].SelectThread(Src);
CoreContexts[srcCore].SelectThread(src);
SchedulingData.TransferToCore(OrigSelectedCoreSrc.DynamicPriority, Core, OrigSelectedCoreSrc);
SchedulingData.TransferToCore(origSelectedCoreSrc.DynamicPriority, core, origSelectedCoreSrc);
CoreContexts[Core].SelectThread(OrigSelectedCoreSrc);
CoreContexts[core].SelectThread(origSelectedCoreSrc);
}
}
}
@ -200,11 +200,11 @@ namespace Ryujinx.HLE.HOS.Kernel
{
lock (CoreContexts)
{
for (int Core = 0; Core < CpuCoresCount; Core++)
for (int core = 0; core < CpuCoresCount; core++)
{
if (CoreContexts[Core].CurrentThread?.Context.IsCurrentThread() ?? false)
if (CoreContexts[core].CurrentThread?.Context.IsCurrentThread() ?? false)
{
return CoreContexts[Core].CurrentThread;
return CoreContexts[core].CurrentThread;
}
}
}
@ -222,11 +222,11 @@ namespace Ryujinx.HLE.HOS.Kernel
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
protected virtual void Dispose(bool disposing)
{
if (Disposing)
if (disposing)
{
KeepPreempting = false;
_keepPreempting = false;
}
}
}